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8.3 out of 10 based on 217 reviews

Banjo Kazooie

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  • User Score (233)
    9.0 9.0 from 233 reviewers
  • Expert Score (11)
    9.0 9.0 from 11 reviewers
  • Value for money (2)
    9.6 9.6 from 2 reviewers
  • Gameplay (33)
    9.2 9.2 from 33 reviewers
  • Graphics (3)
    8.9 8.9 from 3 reviewers
  • Sound (3)
    8.6 8.6 from 3 reviewers
  • Lastability (13)
    8.6 8.6 from 13 reviewers
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  • Score Distribution

Experts:
9-10
(8)
7-8
(3)
5-6
(0)
3-4
(0)
1-2
(0)
Users:
9-10
(125)
7-8
(74)
5-6
(9)
3-4
(3)
1-2
(0)
  • Expert Reviews

  • WikiFreak Description

Banjo-Kazooie

Banjo-Kazooie is a platform and action-adventure hybrid video game developed by Rare. It is published by Nintendo in 1998 for the Nintendo 64. The game is the initial release for the Banjo-Kazooie series.

Features

The game’s story is based on a bear named Banjo and a bird named Kazooie as they set out on a quest to rescue Banjo’s sister, Tooty, who has been kidnapped by the evil witch Gruntilda. Banjo-Kazooie went on to become one of the most popular games for the console. Banjo-Ka…

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Banjo-Kazooie

Banjo-Kazooie is a platform and action-adventure hybrid video game developed by Rare. It is published by Nintendo in 1998 for the Nintendo 64. The game is the initial release for the Banjo-Kazooie series.

Features

The game’s story is based on a bear named Banjo and a bird named Kazooie as they set out on a quest to rescue Banjo’s sister, Tooty, who has been kidnapped by the evil witch Gruntilda. Banjo-Kazooie went on to become one of the most popular games for the console. Banjo-Kazooie was originally known by the project name Dream for the Super Nintendo Entertainment System. The project starred a boy named Edison, who owned a wooden sword and got into trouble with a group of pirates lead by Captain Blackeye. Dream was also scheduled to include a rabbit that looked like a man, a dopey dog and a bear that became Banjo. After its code was transferred to the Nintendo 64, it was shown at the 1997 E3 as Banjo-Kazooie. Banjo-Kazooie has adopted many of its central game play mechanics from Nintendo’s groundbreaking title Super Mario 64. For instance, the player must similarly explore non-linear 3D worlds and gather tokens in the form of jigsaws (like Super Mario 64’s stars) to unlock new worlds. However, Banjo-Kazooie is often considered an evolution of Super Mario 64 as it introduced a number of innovative features. These included the ability for Banjo and Kazooie, with the aid of Mumbo’s magical powers, to transform into other creatures such as a termite, crocodile, walrus, pumpkin, and bee; the ability for the characters to learn new moves (as taught by Bottles); the game’s extensive use of textures for surfaces where other N64 games would have used plain colors, extensive lighting, and music that dynamically changes style in order to reflect the environment and dangers to the characters. Besides the technical aspects, Banjo-Kazooie’s rich characters were what really made the game come alive.

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