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Sid Meier's Civilization IV

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Sid Meier's Civilization IV

Sid Meier's Civilization IV is the fourth installment of the Civilization series developed by Firaxis. This game is publised by Aspyr for Mac and is built on the Gamebryo engine. It is a turn-base game which the player builds an empire from the very limited initial resources. All standard full0length games begin with 4000 BC and expands to an empire while contending with rival nations, using geography, infrastructure and encouraging scientific and cultural progress. Playe…

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Sid Meier's Civilization IV

Sid Meier's Civilization IV is the fourth installment of the Civilization series developed by Firaxis. This game is publised by Aspyr for Mac and is built on the Gamebryo engine. It is a turn-base game which the player builds an empire from the very limited initial resources. All standard full0length games begin with 4000 BC and expands to an empire while contending with rival nations, using geography, infrastructure and encouraging scientific and cultural progress. Players win the game with one of five ways : conquering all other civilization, controlling the world's land and population, being the first to land a colonising ship on Alpha Centauri, increasing culture ratings of three different cities to “legendary” levels, or by being declared “world leader” by winning popularity election through the United Nations. If the game's clock runs out (by default in the year 2050 AD) with none of these goals fulfilled by any nation, the nation with the highest score is declared the winner. The game requires 1.2 Ghz processor with 256 MB RAM, 1.7 GB free space, 4x DVD drive, Direct 9.0c compatible with 64 MB video card with hardware T&L, pixel shader, sound card and Mac OS X. It has an ESRB: E10+ / OFLC: PG / PEGI: 12+ rating.

Features

Some of the new aspects in Civilization IV that are new to the series include, Great People, where the original great people are: artists, merchants, prophets, engineers and scientists; generals and spies are added in expansion packs. Great People can be used to create several different effects: they can join the city as a Specialist; provide a one-time bonus or unique building; contribute to the discovery of a new technology; or be used, two or more at a time, to trigger a Golden Age. Great People include Aristotle, Plato, Moses, Homer, William Shakespeare, Ramakrishna, Michelangelo, Leonardo Da Vinci, Isaac Newton, Zoroaster, Jalal al-Din Muhammad Rumi, Coco Chanel, Albert Einstein and Marie Curie. They can be born to any civilization; Great artists visually resemble famous people; founding and spreading of religions and the adoption of a state religion; Instead of subtracting from a city's population upon completion, Settler and Worker units cause the city to suspend its population growth by contributing its food production to the unit's total; The concept of “city maintenance” replaces the concept of “corruption” (an unpopular feature of Civilization III); Governments have been replaced with a more flexible civics model with five different categories — Government, Legal, Labor, Economy, and Religion; AI civilizations no longer act as if they start the game knowing what the map looks like - Instead, they make full use of all options and exhibit better long-term planning; Barbarians now form cities in unexplored or unwatched territories; The United Nations can pass resolutions; Units now gain different promotions when they gain experience, enabling the player to specialize their units more and Military units no longer have separate ratings for attack, defense and health, but instead a single strength rating and individual citizens in each city no longer have their own nationality, as they did in Civ III. Instead, the nationality breakdown of each city has changed to a cultural breakdown; foreign culture can also affect a city without the use of military conquest. The game also feature some changes to the interface, like pollution, size restrictions, and similar aspects from earlier games are combined into one “City Health” system; streamlining elements have been introduced, such as the ability to select and issue orders to multiple units at the same time and greater emphasis has been placed on the overall map-view mode.

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