Conclusion: What we must do though is look at the card in comparison with the other products available on the market. In comparison with the GTX 470 and 480 we get all of the same features with lower power requirement and noise levels. It is also cheaper, $70 less than the next model up based on pre-release RRP. This makes the 465 good value for those looking to keep GTX 400 system costs to a minimum.
Summary: Looking at the GTX 465 on its own we have a product which is impressive. The card has all of the features we would expect from a new product, from DirectX 11 and OpenGL 4.0 support to the ability to use the latest 3D technology. It also runs quiet, is not overly large and offers good gaming performance at 1680x1050 and 1920x1200 with a few games even playable at 2560x1600 which should suit the vast majority of consumers.
Summary: NVIDIA's new GeForce GTX 465 shows some interesting benchmark results. Generally it does very well against the competition at lower resolutions but seems to run out of steam once the resolution is increased. I'm not saying that the card gets slower at higher resolutions (what all cards do, obviously), but it does so with much larger steps.
Pros: Good overclocking potential, Solid performance at lower resolutions, Native HDMI output, GDDR5 memory, Support for DirectX 11, Support for NVIDIA 3D Vision Surround, Support for CUDA, PhysX and 3D Vision
Cons: Higher power draw than similar ATI products, Falls behind other cards at higher resolution, Price seems a bit high, DirectX 11 won't be relevant for quite a while
Summary: NVIDIA beschreibt die GeForce GTX 465 als schnellste DirectX-11-Grafikkarte unter 300 US-Dollar. In den USA ist ein Preis von 279 US-Dollar angepeilt. Hierzulande dürfte sie wohl rund 300 Euro kosten. Gegenspieler dürften wohl die Einsteiger-Modelle von AMD sein, so z.B. die ATI Radeon HD 5830.