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Gigabyte GeForce GTX 580 (GV-N580UD-15I)
8.9 out of 10

Gigabyte GeForce GTX 580 (GV-N580UD-15I)

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Reviews and Problems with Gigabyte GeForce GTX 580 (GV-N580UD-15I)

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Overall 9
9.0

Gigabyte GeForce GTX 580 SOC Review

TechSpot
9 August 2011
  • Summary: With the factory overclock enabled the card remained whisper quiet. When stress tested or when gaming, Gigabyte's card was barely audible over other components in the system such as the case fans, power supply and CPU cooler.
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Overall 9
9.2

MSI GeForce GTX 580 Lightning Xtreme Edition 3 GB

techPowerUp!
30 May 2011
  • Summary: MSI's new GeForce GTX 580 Lightning Xtreme Edition builds on the success of the previous Lightning GTX 580. The only performance related difference is the inclusion of 3 GB of memory instead of 1.5 GB like on the successor.
  • Pros: Overclocked out of the box, 3 GB GDDR5 memory, Dual BIOS switch, Triple voltage change support, Low temperatures, Low power consumption, DIP switches for enthusiast overclockers, Native full-size HDMI & DisplayPort output, Support for DirectX 11, Support for CUDA & PhysX
  • Cons: Noisy fan, 3 GB memory can not make a difference, Same clocks as previous GTX 580 Lightning, Power draw limiter could complicate advanced overclocking
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Overall 9
9.0

ASUS GeForce GTX 580 1.5 GB

techPowerUp!
15 November 2010
  • Summary: NVIDIA's new GeForce GTX 580 feels to deliver what I would have expected from the original GTX 480. The card is blazing fast, especially in newer DX11 titles it often beats AMD's dual-GPU flagship Radeon HD 5970.
  • Pros: Substantial performance improvement over GTX 480, Large reduction in power consumption vs. GTX 480, Quieter than other cards in this performance class, Native HDMI output, Software voltage control via SmartDoctor, Tiny overclock out of the box, Support for DirectX 11, Support for CUDA / PhysX
  • Cons: Still not as power efficient as AMD's designs, Power draw limiter could complicate advanced overclocking, Still limited to two active display outputs per card, Overclock out of the box too small to make any difference, High price, DirectX 11 relevance limited at this time
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