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ATI FirePro V3800

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ATI FirePro V3800

The ATI FirePro V3800 is a graphics card processor that supports PCI Express® 2.0 x16 bus interface, 400 streams with 64-bit memory interface and has a 512 MB GDDR3 with 14.4 GB/s bandwidth, and requires a system with 512MB of system memory and CD-ROM drive. It one has DisplayPort outputs, one Dual Link DVI display support, and supports 2560 x 1600 at 60 Hz resolution output. It supports DirectX® 11, OpenGL® 3.2 with OpenGL™ Shading Language 5.0, and is compatible with Windows® 7, …

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ATI FirePro V3800

The ATI FirePro V3800 is a graphics card processor that supports PCI Express® 2.0 x16 bus interface, 400 streams with 64-bit memory interface and has a 512 MB GDDR3 with 14.4 GB/s bandwidth, and requires a system with 512MB of system memory and CD-ROM drive. It one has DisplayPort outputs, one Dual Link DVI display support, and supports 2560 x 1600 at 60 Hz resolution output. It supports DirectX® 11, OpenGL® 3.2 with OpenGL™ Shading Language 5.0, and is compatible with Windows® 7, Windows® XP, Windows Vista™ and Linux® 32 operating systems. The ATI FirePro™ V3800 professional graphics card comes with an iInstallation CD with drivers and documentation, Quick Start Reference Guide, one DP to DVI (single-link) adapter, one ATI CrossFire™ Pro connection cable, one DVI to VGA adapter and one low-profile bracket (In addition to the full-height bracket mounted on the card).

Features

The ATI FirePro V3800 is a graphics card processor that features AutoDetect Technology that automatically configures and optimized performance of the system when a user moves between applications, or opens new ones. The ATI FirePro V3800 also supports full 30-bit display pipeline which enables more color values than 24-bit products for optimized color reproduction and visual fidelity, two DisplayPort and one dual-link DVI outputs which enables Multi-View up to three displays with independent display resolution, refresh rate, and display rotation settings; Full Shader Model 5.0 support that lets users create complex geometry and scenes without taxing the CPU; DirectX® 11 and OpenGL® 3.2 advanced features and OpenCL™ 1.0 for open, multiplatform development platform which enables broad adoption of heterogeneous computing.

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