Excerpt: The Y button is used for running and hitting A and Y together will perform an Irish Whip move, push the control stick in the desired direction, or the whip will automatically just go in the opposite direction you are facing; in other words, if you want your opponent in the corner turnbuckle, push diagonally towards the turnbuckle you want. The Y button is also used for climbing the turnbuckles and climbing into and out of the ring.
Excerpt: Wrestling games are perhaps one of the trickiest kinds of games to make, primarily because of the incredibly rabid fan base. No longer are fans content to merely pit superstars against each other; now, there's more of an interest in taking originally created grapplers and taking them to the top of the sports entertainment world. Similarly, players no longer want to face off in the squared circle.
Excerpt: The problem with all WWE games released on a Nintendo console is that they'll always be compared to No Mercy back on the N64, which is highly regarded as the best wrestling game ever. So with this high benchmark to compete with, I took a look at THQ's Day of Reckoning 2 on the GameCube. Day of Reckoning was released to a mixed reaction at the tail end of 2004, and THQ are looking to put right the wrongs in this sequel.
Excerpt: If there's one thing wrestling games have taught us, it's, You can't have it all. You might have great gameplay but too few modes or plenty of match choices but a lousy create-a-wrestler or a great premise with uninspiring action. Or you could have just about everything . . . but it's in Japanese.
Conclusion: It doesn't come close to the Smackdown! franchise but it's getting there. A cleaner grappling engine and a better CAW mode round out this much-improved entry in the GameCube wrestling market.