Excerpt: With the Gamecube on its proverbial last legs, we look to be in a similar situation to the one we faced with the Nintendo 64. When that console was losing the race, THQ gave us No Mercy , which is one of the main reasons that many gamers have held on to their N64. The old 45-minute plus multiplayer matches, outstanding AI and supreme levels of control have, for my money, never been bettered. So, I was hoping that WWE Day of Reckoning 2 would change that.
Excerpt: Almost like 'real' sports games, every year WWE slaps another console game onto the market. This year was no exception with the addition of WWE: Day of Reckoning 2 for the Nintendo Gamecube. Now, if you ask anyone, it's a pretty well-known fact that Day of Reckoning 1, despite its shortcomings, was the best Gamecube-based grappler on the market. Did DoR2 expand upon this? Or is it a step back in the progression of a promising franchise? Read on.
Excerpt: If you're a wrestling fan, you know that the two things that make the sport special are solid storylines and athletic matches that ride the wave of energy from the crowd. Lame plotlines before a fight, and you might as well be fighting a dark match; don't respond to the crowd or perform, and you're probably not going to be a popular wrestler for long.
Conclusion: All in all this is an enjoyable and polished title (the AI could still do with some work) that does everything you could ask from it. This Gamecube franchise still lacks the impact and raw playability of the PS2’s Smackdown series, but if you can’t grapple with that fact then this is an instant must-buy for any Gamecube owning WWE Fans.
Pros: Smart graphics, Fluid movement, Loads of options
Cons: Still some annoyingly dumb AI, Still purely for WWE fans