Excerpt: Almost like 'real' sports games, every year WWE slaps another console game onto the market. This year was no exception with the addition of WWE: Day of Reckoning 2 for the Nintendo Gamecube. Now, if you ask anyone, it's a pretty well-known fact that Day of Reckoning 1, despite its shortcomings, was the best Gamecube-based grappler on the market. Did DoR2 expand upon this? Or is it a step back in the progression of a promising franchise? Read on.
Excerpt: With the Gamecube on its proverbial last legs, we look to be in a similar situation to the one we faced with the Nintendo 64. When that console was losing the race, THQ gave us No Mercy , which is one of the main reasons that many gamers have held on to their N64. The old 45-minute plus multiplayer matches, outstanding AI and supreme levels of control have, for my money, never been bettered. So, I was hoping that WWE Day of Reckoning 2 would change that.
Excerpt: We got Chris Martin's skinny butt in the ring with WWE Day of Reckoning 2 for the GameCube, and, oddly enough, he came out with a weird afterglow that made him forget about all the bruises and mat burns. Day of Reckoning 2 is pretty much a "bigger, better, more" improvement over its predecessor, and veteran in-the-ring game developer, Yuke's Media Creations, really brings it with a game good enough to make non-wrestling fans want to play it. Check out the review here.
Pros: ups: Graphics, Presentation, 45 Wrestlers, Lots of Modes, Customization
Cons: downs: Controls are Iffy, Button Mashing Still an Issue, No Voice Acting
Excerpt: If you're a wrestling fan, you know that the two things that make the sport special are solid storylines and athletic matches that ride the wave of energy from the crowd. Lame plotlines before a fight, and you might as well be fighting a dark match; don't respond to the crowd or perform, and you're probably not going to be a popular wrestler for long.
Excerpt: Have you ever played one of those games that you both love and hate at the same time, one of those games that while you enjoy it, there are things about it that make you want to throw up? WWE: Day of Reckoning 2 is just such a game. On the one side sit realistic graphics, gameplay that is very close to what usually happens in the WWE, and an excellent, believable story mode.
Excerpt: GameCube owners finally got a decent WWE game last year in the form of Yuke's and THQ's WWE Day of Reckoning. It took the developer three tries to finally make a product that followed in the tradition of quality of the old, AKI-developed Nintendo 64-era wrestling games, but hey, be it one try, three tries, or a hundred tries, a winner's a winner. WWE Day of Reckoning 2, the follow-up to that great title, is effectively more of the same.
Pros: New submission and stamina systems are welcome additions, Same great gameplay with better AI and hit detection, Superb character models--some of the best Yuke's has ever produced, A surprisingly solid storyline in the season mode, Deep create-a-wrestler mode
Cons: No new match types to speak of, Still the smallest roster of wrestlers in a current WWE game, AI can still be a little problematic, Not exactly a big leap forward for the franchise, overall
Summary: WWE Day of Reckoning 2 follows on from the original Gamecube game WWE Day of Reckoning (funily enough!), the first one was pretty good so with advances in technology the sequel will hopefully blow the original clean out of the water!