Conclusion: Among the myriad of reasons why I loved this game more every second I played it (and that’s a lot of seconds; it’s easily twice as long) is the way the puzzles and especially the visual presentations evolve. In the original, the graphics packed a powerful initial punch and then remained consistent for the duration (which was more than fine given how innovative they were), but in VJ2, the sets evolve on par with the gameplay.
Summary: I loved the original Viewtiful Joe and spent hours playing it on the GameCube and while this wasn't the next step I was looking for in the series it provides more of the same great gameplay and humour that was so enjoyable from the first game. The lack of a two-player co-op mode is a big disappointment and would have really boosted the replayability while introducing more depth to the gameplay.
Conclusion: THE VERDICT: Viewtiful Joe is more than worth its asking price, but if it behooves you to do so, then buying a copy as a show of piety with Clover is not something we'd admonish you for. I mean, hey, some of us bought Stretch Panic, right?
Conclusion: Stylistically, VJ2 is consistent with the first game. The VFX powers are used to meet objectives or dish out more damage via some slick moves. The action still moves in the sidescrolling manner without actually feeling like a 2D game. When Joe or Sylvia depletes the VFX gauge, used to perform the VFX powers like slow down, the screen still blinks back to a scratched-film perspective and snapping to cel-shaded detail as the gauge refills.