Reviews and Problems with The Legend of Zelda: Four Swords Adventures
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The Legend of Zelda: Four Swords Adventure (GC)
4 July 2013
Excerpt: A long time ago, an evil wind wizard named Vaati threatened all of Hyrule. But a brave hero dared to stand against him, armed with the mystical ?Four Sword?, Link was made into four fighters, and had overcame Vaati, sealing him away in a distant realm. Some two thousand years later, the princess Zelda has summoned Link to the castle. Upon their meeting, you learn that the seal that has held Vaati is failing.
Excerpt: There’s an old saying that goes: There’s strength in numbers. It’s a saying that more than one meaning, and all of them hold true. Having superior numbers can spell certain victory or defeat in war. The power of numbers can lighten the mood of a party, can spark mass riots, and take actions that are recorded throughout the annals of history. When more people agree on a cause, their obvious morale can strengthen their argument and win support.
The Legend of Zelda: Four Swords Adventures Review
12 August 2005
Excerpt: Some things in life are indelible: birthmarks, the wine spilled on your favourite white shirt, and a childhood love of Nintendo. No amount of expensive dry-cleaning or laser surgery seems able to remove these stains, or make one forget the sheer ecstasy of playing Super Mario World at the age of eight (and believe me, I've tried). Zelda fans, then, are likely to absolutely melt when they see this game.
The Legend of Zelda: Four Swords Adventures – Review
10 June 2005
Excerpt: Yes, I know it's a multiplayer game. No, I didn't play it with anyone else. I've finished just about every Zelda game out there, so I figured I'd give this one a whirl too, "connectivity" be damned. If you can handle a review written from this perspective, then please read on. If you can't, then please hit the back button on your browser now. So, Four Swords Adventures . Usually when a Zelda game hits shelves, it's been highly anticipated and eagerly awaited.
Excerpt: Picture a group of Nintendo game designers in a room. Ignore the actual names of said designs. One turns to the other and says "Hey, Zelda is a hit series, but only one person can play it at a time." Another counters "Until now!
Conclusion: To begin with, you’ll need one to three buddies (or at least one), each with a GBA and link cable to plug into the GameCube. The main action happens on the TV, but when you enter a cave or house the action shifts to the GBA for the player that wandered into the cave or house. So while your buddies are off trying to vanquish foes, you can scarf up hidden treasure and gather information no one else has access to.