Excerpt: For a long time after the launch of the Gamecube, people clamored for the release of a new RPG, exclusive to the machine. Sure, there were some RPGs available such as Skies of Arcadia Legends and Phantasy Star Online , but those served only as ports with a few upgrades.
Excerpt: The Gamecube isn’t exactly an RPG haven, but with the recent release of Tales of Symphonia , Namco hopes to fix that. Fans of the Tales series have been awaiting the games release for quite some time, so the game has quite a bit to live up to. So does it succeed? Read on.
Excerpt: The year is 1991. I’m sitting at my friend’s house playing Final Fantasy II. We are taking turns switching off every hour so we both get chances to play. I am enthralled by the story and the game, this is one of the greatest gaming experiences of my young life.
Excerpt: What ingredients make for a good RPG? I'll tell you what. A compelling storyline, a highly charismatic hero or cast of heroes, a nasty bad guy, creature, or "thing" hell bent on either ruling or destroying the world, an epic struggle of magic, swords, and sorcery, a hint of romance, richly detailed...
Excerpt: Just because it has cartoon graphics doesn't mean it's for the kids at heart. Tales of Symphonia hits the GameCube carrying a dark core under a childlike exterior. Take a look at this anime inspired multi-player RPG, and you probably won't be disappointed. Read the review here.
Conclusion: If you can stand all these faults, you'll be in for a treat. The battle system is in a league of its own. After a while, the story gets really interesting too. Lovely characters, a huge quest, an original battle system, an epic story (once you've passed the twenty hour mark), Tales has it all.