Reviews and Problems with Super Smash Brothers Melee
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Review – Super Smash Brothers Melee
17 July 2006
Conclusion: The plot of Super Smash Brothers (SSB) is very much like one of those terrible movie-tie in video games (I am looking at you, X-Men). It clusters a large amount of Nintendo legends on a screen and lets them duke it out. And that is about it. I know all two of you who haven’t played this game are saying, “But surely, there must be some sort of convoluted plot that smashes all these characters all together, a la Kingdom Hearts!” Nope. None.
Excerpt: Super Smash Brothers Melee, a Player\'s Choice game, is also one of the first games released on the GameCube. This title is somewhat of a sequel to \'Super Smash Brothers\' on the Nintendo64. While \'Super Smash Brothers\' was pretty good, with nice graphics, awesome levels, and great playability, The Big N has re-created this hit on the new (at the time it was released) GameCube, and pretty much everything has been updated: fresh new graphics, a nice combat engine,...
Excerpt: The idea of Super Smash Bros. Melee is simple. Take some of Nintendo’s most famous game characters and let them compete in various Beat’em up events, add some nifty weapons, hundreds of trophies for the “got to get them all” collectors and the possibility for the player to customize the gameplay and you should have a good game – and in this case you have.
Conclusion: The fighting arenas are varied to a point but I found myself wanting more. Most arenas are set in familiar environs, such as the top of Princess Toadstool’s castle, the outside of Fox’s ship (while his cronies launch missiles at you), and – so help me – a Pokemon stadium. Each arena is essentially a bunch of platforms suspended in space.
Excerpt: Firstly, the graphics: they are gorgeous. While there is nothing that has the flash factor of the prettier star systems in Rogue Squadron , or the more intense fire fights of Halo, what there is refinement. Every character looks great; little details are utilized to great results, everything from Mario's newly denim-textured overalls to the scales on Bowser's skin. This game arguably has the most visual charm of any 3D title I've ever played.