Excerpt: After the instant success that was Super Mario 64, he's been very busy. That's not to say he wasn't busy before that, but he has pretty much been the big driving force behind Nintendo's first party support since the launch of the N64, as can be seen in Pilotwings 64, Starfox 64, Yoshi's Story, Zelda Ocarina of Time, and Paper Mario.
Excerpt: After Super Mario 64 Nintendo fans have been hanging for another romp with Mario, out in the big bad 3D world. The GBA incarnations where good but in the end just updated classic versions. Finally Nintendo answered back with the announcement of Super Mario Sunshine for the GameCube, Finally it has hit Australia, but sadly it may not be as good as first though.
Excerpt: Super Mario Sunshine is basically the direct sequel (in terms of gameplay) to Mario 64 , so don't expect any new revolutions in the regular land of 3D platform jumping. What Sunshine does add is a water pack, named FLUDD, which has two primary functions: spraying water straight out and allowing Mario to hover briefly. More can be obtained later on, but they aren't used very much and the game focuses on the original two.
Summary: After weeks of play, the negatives start to pile up...but it's still a great game.
Pros: At times, the most addictive game you’ll ever play, Bright, colorful worlds that scream FUN, Inventive water pack adds hours of screwing around time, Wide open levels that are a joy to explore
Cons: All levels have the same island theme, total lack of variation, Gameplay becomes boring and repetitive half-way through, Graphics not up to standards of other games in this generation, Only 7 levels