Reviews and Problems with Star Wars Rogue Squadron III: Rebel Strike
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What have they done?!
Mr. Daniel J. C. Lillie "DJCL", amazon.co.uk
28 March 2005
Summary: Lucasarts and Factor 5 were on a bit of a roll with their series of rogue squadron games. The 1st, on the N64 was great, and it presented a glimmer of hope that Star Wars games were on the up. Its follow up on the gamecube was sublime. Now, given all of their past experience and expertise, Factor 5 have created the most...average follow up of all time. Now, the reason for this is bizarre.
Summary: Rebel Strike really functions like a mission pack for Rogue Squadron 2: Rogue Leader in that the menus, graphics, controls, music etc are all exactly the same, i.e. absolutely first rate. If they had stuck at that then this would have been a 4 or even 5 star game but the developers have dropped the ball on two points: Firstly, since all the "real" Star Wars events were covered in Rogue Leader (Death Star, Hoth etc.
Summary: Oh dear, having just played a friends import copy I`m sad to report it`s poor as in places. The flight levels as in the first game are glitchy but dam good fun, but the walking around levels are so average what with a naff camera and odd difficulty curve it spoils what had the chance to be another cube classic game. Lastly you do get a version of the old Atari coin-op StarWars but this could be NTSC only, role on Rogue 3!