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Star-wars-rogue-leader-rogue-squadron-ii.429165
6.9 out of 10

Star Wars: Rogue Leader - Rogue Squadron II

Rogue Leader features stunning, movielike visuals and immerses p Read more

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Reviews and Problems with Star Wars: Rogue Leader - Rogue Squadron II

Showing 1-10 of 21
Overall 8
8.0

Expert Review

GamesAreFun
18 October 2007
  • Excerpt: These words bring to mind only one thing: Star Wars. The plight of the Rebellion against the Galactic Empire’s might; the fight of good vs. evil, the fight of light vs. dark.
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Star Wars Rogue Squadron II: Rogue Leader

Game Ratio
31 October 2003
  • Excerpt: Rogue Leader is the most accurate portrayal of Star Wars to date. Everything about the game contributes to make it a great Star Wars game. Gameplay is pretty good, consisting of flying and shooting down enemy ships as well as directing partner ships and troops. Graphics, music, and sound are also great. But the one distinguishing aspect is the excellent use of locations from the movies.
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Overall 9
8.9
Gameplay 9
8.9
Graphics 9
8.6
Sound 9
8.5
Multiplayer 7
6.7
Longevity 9
8.7

Star Wars Rogue Leader: Rogue Squadron II

NowGamer
5 March 2002
  • Summary: History dictates Star Wars games fall flat compared to their hype.
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Overall 9
9.0
Gameplay 9
8.5
Graphics 10
9.5
Sound 10
9.5
Control 10
10
Addiction 7
7.0

Star Wars Rogue Squadron II: Rogue Leader

Nintendo World Report
21 December 2001
  • Summary: A month late and anal as all hell, it’s Jonny’s Rogue Leader review!
  • Pros: Factor 5’s patented arcade-style gameplay, refined and expanded to its limits, Improved medal system with more secrets than ever to unlock, Practically unequaled graphics and sound
  • Cons: Framerate drops may annoy those sensitive to such things, Over too soon unless you devote yourself to earning medals, Some mission objectives are needlessly vague
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Overall 9
8.7

Star Wars: Rogue Squadron II: Rogue Leader

Gamebits
10 December 2001
  • Excerpt: These are no rebels without a cause. Join the fight against the Imperial forces in one of the Nintendo GameCube's first and finest exclusive titles: Star Wars Rogue Leader, developed by Factor 5 and published by LucasArts.
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Star Wars Rogue Squadron II: Rogue Leader

The Armchair Empire
3 December 2001
  • Conclusion: Gameplay is intuitive for the most part and getting a firm handle of each of the craft takes only a couple of flights. If you’re having real troubles there’s a tutorial mission that give you hands-on instruction in Luke’s T-16. From there you’re on your own. The “flight bubbles” (the area of space you’re restricted to) are thankfully large. You’ll still run into one here and there. Playing through the game once, I ran into the invisible wall only three or four times.
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Overall 9
9.0
Gameplay 9
9.0
Graphics 10
9.5
Sound 10
10
Control 9
8.5
Addiction 8
8.0

Star Wars Rogue Squadron II: Rogue Leader

Nintendo World Report
23 November 2001
  • Summary: Rogue Leader was perhaps the most anticipated title of GameCube’s launch. Does it live up to the hype?
  • Pros: Beautiful graphics, Fast and furious gameplay, Tons of bonus material, ships and missions
  • Cons: Can be very difficult for inexperienced gamers, Framerate tends to drop a little on land based missions
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Overall 9
9.1
Features 9
8.5
Gameplay 9
9.0
Graphics 10
9.5
Sound 10
10
Lifespan 9
8.5

Star Wars Rogue Squadron II: Rogue Leader

Gaming Target
21 November 2001
Overall 9
8.8
Gameplay 9
9.0
Graphics 8
8.0
Sound 9
9.0
Storyline 10
9.5
Control 9
9.0
Replay value 9
8.5

Star Wars Rogue Squadron II: Rogue Leader

Project COE
18 November 2001
  • Conclusion: When it comes down to it, Star Wars Rogue Squadron II: Rogue Leader is one of the best Star Wars games to date. The franchise takes fans and gamers alike into the cockpit with the legendary Rebel Alliance’s Rogue Squadron, and Factor 5 in partnership with LucasArts did a magnificent job of producing a title that brings that legend to life. You literally have an incredible experience of what a Rogue Leader was in the Alliance.
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Star Wars Rogue Squadron II: Rogue Leader – Review

GameCritics.com
8 April 2001
  • Excerpt: Nearly two and a half decades have passed since the original Star Wars movies hit theater screens. In that time, the saga has grown from the adventures of Luke Skywalker, Han Solo and Princess Leia into a mythic universe full of stories. It has also grown into a merchandise mega-machine, inundating consumers with action figures, books, comics, toy lightsabers and, of course, videogames. The success of Star Wars videogames has been a decidedly hit-and-miss venture.
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