Excerpt: Rogue Leader is the most accurate portrayal of Star Wars to date. Everything about the game contributes to make it a great Star Wars game. Gameplay is pretty good, consisting of flying and shooting down enemy ships as well as directing partner ships and troops. Graphics, music, and sound are also great. But the one distinguishing aspect is the excellent use of locations from the movies.
Excerpt: Okay, so George Lucas isn’t the almighty sfi-fi/fantasy deity that everyone thought him to be. His cruel and heinous decision to unleash the abhorrent Jar Jar Binks on millions of his most faithful followers has proven that much. Still, his recent lapse (or as some would argue – collapse) in judgment does nothing to tarnish the genuine excellence of his earlier work, namely the original Star Wars trilogy.
Excerpt: Critics of the GameCube have cited that the launch titles Nintendo offered were all based on cartoons and oriented towards children. Rogue Leader was one of the few titles that bucked the trend. Rogue Leader is the sequel to a title developed by Factor 5 that debuted on the N64. It follows in the same vein as its predecessor in covering the events of the middle Star Wars trilogy; the one that no one has any complaints about.
Excerpt: These are no rebels without a cause. Join the fight against the Imperial forces in one of the Nintendo GameCube's first and finest exclusive titles: Star Wars Rogue Leader, developed by Factor 5 and published by LucasArts.
Conclusion: Gameplay is intuitive for the most part and getting a firm handle of each of the craft takes only a couple of flights. If you’re having real troubles there’s a tutorial mission that give you hands-on instruction in Luke’s T-16. From there you’re on your own. The “flight bubbles” (the area of space you’re restricted to) are thankfully large. You’ll still run into one here and there. Playing through the game once, I ran into the invisible wall only three or four times.