Excerpt: As Caleb points out, the game that eventually came to be known as Star Fox Adventures went through a rather lengthy, convoluted and dramatic development period. When a game treads an incredibly rocky path to retail like this one did, the end product is usually a cobbled patchwork being put on shelves to recoup costs, i.e.- not a very good game. Quite the opposite in this case.
Excerpt: Once upon a time Rare was working on a project known simply as Dinosaur Planet. It featured all original characters and took place in a world filled with the prehistoric beasts. Then Nintendo's Shigeru Miyamoto stepped in and that game changed to Star Fox Adventures: Dinosaur Planet. Eventually 'Dinosaur Planet' was dropped altogether from the title and gamers were left with the end product, what is essentially still the same game except now with the Star Fox team.
Excerpt: “Do a barrel roll!” Those immortal words of wisdom were etched into my memory years ago. I didn’t just love the Star Fox series; I was borderline obsessed with it. There was Fox McCloud, flying a straight and pure course as the ace pilot of the Lylat system. He had a small team of rag tag flying buddies to back him up whenever something bad went down.
Excerpt: Hello Star Fox Adventures , a.k.a Star Fox Adventures: Dinosaur Planet , a.k.a. Dinosaur Planet . We've been expecting you for quite some time. What has it been, two, maybe three years since you first showed yourself on the Nintendo 64? How many delays has it been since moving over to the GameCube? Three, perhaps four? You've grown up rather nice over the years. Quite a glossy shine you have on your graphics and polished gameplay to boot.
Excerpt: RARE, whom after Goldeneye had been developing games ranging from average to decent, only possibly came close to their former glory once with Perfect Dark, which was released realistically too late in the N64's lifetime and required a RAM expansion for the full effect. Their follow-up, Conker's Bad Fur Day, didn't even sell due to Nintendo's fear of warping children's minds from promoting the game.
Excerpt: It took what seemed like centuries for UK-based software powerhouse Rare to finish development on Star Fox Adventures, but the time is finally upon us. Rare is giving their last hurrah as a Nintendo-exclusive development studio with Star Fox Adventures, and setting their sights on a pixel-shaded future with Microsoft’s Xbox.