Summary: Explode out of the start gate and launch into the race of your life. Push the boundaries of real physics to dominate the SSX World Circuit. The game SSX Tricky is based on the new extreme sport Boardercross that combines high-speed snowboard racing with insane big air tricks on what is best described as an exaggerated snow covered motocross track, where six boarders leave the gate, but only one is the victor.
Pros: Good Variety of
Tricks and Levels
Cons: Graphics a Little
Lacking, Confusing Control Scheme
Excerpt: SSX Tricky was part of my GameCube combo when I ordered it shortly before Christmas. I knew nothing about the game or its predecessor, SSX. Since then, it has been a constant stable on the GameCube diet for me and my friends. Many an hour has been spent on the slopes of the Garibaldi or Tokyo Megaplex in SSX Tricky.
Summary: Time to hit the slopes with Rick and SSX Tricky!
Pros: Incredible soundtrack, Long lasting challenge and fun, "Making of ..." Video, New and updated tracks., New Characters with unique style and professionally recorded voices., Smooth and accurate controls
Cons: FMV is noticably compressed, Some minor slowdown
Excerpt: Even the highly vaunted super-addiction that is Tony Hawk's Pro Skater never managed to ensnare me. Too little twitch and even less thinking is not generally my recipe for a must-play. So when the original SSX helped launch the PS2, I ignored all the glowing reviews and went back to my regularly scheduled game of DoDonPachi .
Excerpt: SSX Tricky is THE snowboard video game. Nothing else in this genre comes even close to comparing to the fast paced action, crazy venues, multiple characters, and absolutely insane tricks of SSX Tricky.
Summary: While the first SSX helped further usher in the sixth generation of consoles, SSX Tricky was the title that brought the EA Sports 'Big' label to the front and centre of the public eye. Hailed by critics and solidifying the artistic direction of the series to this day, Tricky was much copied but never bettered. The 'Big' initiative never really took off in the way EA was hoping though; the goodwill generated by the game didn't stop interest waning.