Excerpt: Welcome… to the stage of history. The introduction of a new Soul Calibur game is rightfully defined as a historical event. In the genre of fighting games exists three categories: realistic, such as Virtua Fighter or Tekken which employ actual martial art styles; surrealistic, as with Street Fighter or Mortal Kombat; and weapons.
Summary: Soul Edge was a much underappreciated game when it was released on the PlayStation back in the late 90s. It was far deeper than the competition and had some great 3D swordplay action to boot. Yet the nation was still enthralled with Sega’s series and Namco’s masterpiece was forced to take a back seat. A few years later a sequel was released on Sega’s now-defunct Dreamcast platform. Again the game was underappreciated because it was released to a fairly small audience.
Summary: Rick's plowed through Namco's multi-platform fighter ... and his soul STILL burns!
Pros: Deep single-player experience with Weapon Master mode, Dolby Pro-Logic II used for a good surround sound experience., Fantastic graphics with pro-scan support, Ridiculously fun multi-player experience, The best fighter on GameCube, bar none
Cons: A few characters missing from the original (but replaced with new ones with similar fighting styles), Minor animations have been reused from the first game
Excerpt: Most of the significant differences fans will especially notice are actually more cosmetic than technical. Each of the original characters return in search of the phantom Soul Edge weapon, including such favorites as Mitsurugi, Ivy and Taki (whose assets seem to have grown since the last time I remember). By now you've probably heard that only two of the characters can truly be considered fundamentally new.
Summary: Soul Calibur 2 for the GameCube is released in the States on August 26th. Should you import it now? Well, that depends on how you like Link, and if the best fighting game ever interests you. Read our full review for details.
Pros: Addictive as fighting games get, Addition of special weapons unlocks hundreds of new battle opportunities, Arenas with walls work wonders on an already-perfect engine, Beautiful graphics, animation, sound, music, Brings people together!, Fighting has never been so smooth since, uh, Soul Calibur, Necrid, designed by Todd McFarlane, is unexpectedly awesome
Cons: Link is NOT a team player!, The story is heavy, yet . . . not noteworthy, Unlocking stuff takes too long -- I crave FIGHTING
Excerpt: For this particular game I won't waste time on a ton of background coverage, mainly because it's a fighting game. Soul Calibur dates back past the Dreamcast as the #1 weapon fighting game to date on modern consoles. The story is about fighters from around the world, searching for a legendary sword of power, called Soul Edge. This sword is evil though, so it will take the fighter that gets it willpower of ungodly strengths – to undo the evil.
Conclusion: Soul Calibur II is bigger and better than its predecessor in almost every area, so if you liked the first game, you’ll probably love this. However, it’s not perfect; there’s still reams of background text to read through that could be replaced by some nice cut-scenes. Despite this, Namco have still managed to produce yet another classic fighting game, which will probably be the best fighter on any console for a pretty long time.