Excerpt: I’ll be the first to admit some certain distaste for the Fighting sub-genre. I’m generally more of a gamer that plays for story and game play, and while fighters are full of game play, for some reason they always feel stagnant or repetitive to me. However, I’ve always been captivated by the Soul Edge/Soul Calibur series, mostly because of it’s element of realism and the epic sweeping music coupled with the interesting character design that is subtle, but also flashy...
Conclusion: Cassandra Alexandra who is the younger sister Sophitia from the first game, she's taking up her big sister's sword and shield to fight, also new are Hon Yun Tsung, a swordfighter in the tradition of Hwang Sung Kyung of the previous game, and a young lass named Tarim who seems to be filling the obligatory spot of at least one 15 year-old warrior in any console game ever created.
Excerpt: Welcome… to the stage of history. The introduction of a new Soul Calibur game is rightfully defined as a historical event. In the genre of fighting games exists three categories: realistic, such as Virtua Fighter or Tekken which employ actual martial art styles; surrealistic, as with Street Fighter or Mortal Kombat; and weapons.
Excerpt: With the release of Soul Calibur 2 for all major consoles, the fighting genre is once again about to claim the hearts of most all gamers. By including exlusive characters for each console, if you own either an xbox, ps2, or gamecube, there's really no reason for you not to own this game.
Summary: Rick's plowed through Namco's multi-platform fighter ... and his soul STILL burns!
Pros: Deep single-player experience with Weapon Master mode, Dolby Pro-Logic II used for a good surround sound experience., Fantastic graphics with pro-scan support, Ridiculously fun multi-player experience, The best fighter on GameCube, bar none
Cons: A few characters missing from the original (but replaced with new ones with similar fighting styles), Minor animations have been reused from the first game