Reviews and Problems with Sonic Adventure 2: Battle
Showing 1-10 of 19
Sonic Adventure 2: Battle
Guide 2 Games
24 September 2009
Excerpt: He’s back again; Sega’s cool, blue mascot. I don’t know of anyone who thinks the only Sonic is the drive-in restaurant. Since day one, gamers have lived in the fast lane with the equally fast hedgehog.
Excerpt: The game starts off giving you a choice of two paths: Hero or Dark. The two paths are basically the same, except in one there are more dark colors. The idea's true unoriginality shows when the three characters of the Hero side have mirror characters that have no different ablities, and whose levels...
Excerpt: A port from the Dreamcast version, with the same title minus the word "battle", the Gamecube version of this game is surprisingly the best Sonic game seen in quite a long time. Its extra features, represented by the word "battle", range from all-new multiplayer modes to viewable stats on your Chao...
Conclusion: Thankfully, the control scheme is pretty easy to master as well. Gamers who are new to the Sonic games may need some time to become accustomed to the learning curve. The conversion from the Dreamcast pad to the GameCube controller was pulled off well.
Summary: Sonic Battle is coming to the US in just a little while...but how does it play?
Pros: Added multiplayer modes, Enhanced visuals for a smoother, cleaner feel, GBA connectivity for more enjoyable Chao raising, Solid, quality gameplay loaded with replay value, Supports progressive scan for outstanding display performance
Cons: Added multiplayer levels are fewer than they could have been, Although much prettier, it's still a very straight port gameplay-wise from the DC version, with no new levels other than multiplayer., Camera system is awful, remaining shamefully uncorrected, English voice acting seems to have degrade...