Reviews and Problems with Sonic Adventure 2: Battle
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Sonic Adventure 2: Battle
Guide 2 Games
24 September 2009
Excerpt: He’s back again; Sega’s cool, blue mascot. I don’t know of anyone who thinks the only Sonic is the drive-in restaurant. Since day one, gamers have lived in the fast lane with the equally fast hedgehog. We’ve followed Sonic from rolling hills, ancient ruins, and the cold, metallic laboratories of his arch-enemy, Dr. Robotnik, for that final showdown between the mad scientist and our high-speed hero.
Excerpt: A port from the Dreamcast version, with the same title minus the word "battle", the Gamecube version of this game is surprisingly the best Sonic game seen in quite a long time. Its extra features, represented by the word "battle", range from all-new multiplayer modes to viewable stats on your Chao (explanation on what a Chao is later). For the first time in who knows how long, you can spend hours of enjoyable time in Sonic's world.
Summary: Sonic and company are back in Sonic Adventure 2: Battle for Nintendo GameCube. Dr. Eggman is up to his old tricks, and it’s up to Sonic, Tails, and Knuckles to stop him yet again. Sonic Adventure 2: Battle features faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side.
Pros: This game has not
yet been evaluated. When it is, we will outline the positive
aspects of this title here.
Cons: This game has not
yet been evaluated. When it is, we will outline any negative
aspects of this title here.
Excerpt: The game starts off giving you a choice of two paths: Hero or Dark. The two paths are basically the same, except in one there are more dark colors. The idea's true unoriginality shows when the three characters of the Hero side have mirror characters that have no different ablities, and whose levels are almost entirely the same.
Conclusion: Thankfully, the control scheme is pretty easy to master as well. Gamers who are new to the Sonic games may need some time to become accustomed to the learning curve. The conversion from the Dreamcast pad to the GameCube controller was pulled off well. The controls are also context sensitive to a point, and that works out pretty well. There are some times where players may try to press the Action Button and it won’t engage. For the most part, it works well enough.
Summary: Sonic Battle is coming to the US in just a little while...but how does it play?
Pros: Added multiplayer modes, Enhanced visuals for a smoother, cleaner feel, GBA connectivity for more enjoyable Chao raising, Solid, quality gameplay loaded with replay value, Supports progressive scan for outstanding display performance
Cons: Added multiplayer levels are fewer than they could have been, Although much prettier, it's still a very straight port gameplay-wise from the DC version, with no new levels other than multiplayer., Camera system is awful, remaining shamefully uncorrected, English voice acting seems to have degraded with time