Reviews and Problems with Scooby Doo and the Night of 100 Frights
Showing 1-6 of 6
30 December 2002
Excerpt: Scooby Doo: Night of 100 Frights covers the adventures of good old Mystery Inc. as they arrive at a haunted mansion (Rut Roo Raggy!) in the Mystery Machine and their now infamous early-70’s outfits. You know, the outfits they NEVER change no matter how cold, hot or haunted the environments are?
Summary: Jinkies! Tim Curry guest stars in quite possibly his greatest performance since the Grand High Wizard in The Worst Witch . Can Scooby rescue the gang from the Mastermind's evil clutches?
Pros: A picture, movie, and monster gallery to keep you coming back for more, Dead-on to a typical Scooby-Doo episode, Fantastic sound and music, complete with canned laughter, Talented people performing the voice acting
Cons: Camera can become very awkward at times with no way of repositioning it, Collecting over 10,000 Scooby Snacks is not everyone's idea of fun, It can often be confusing not knowing where to go next, Locations look nice, but characters are very plain
Excerpt: It's rare when an adventure game based on a cartoon license turns out to be decent, let alone enjoyable. Scooby-Doo! Night of 100 Frights is one of those exceptions. Even though it's certainly not the next Super Mario Sunshine, the gameplay is at least on par with that of other third-party platformers for the GameCube, and the dialogue totally captures the spirit of the Scooby-Doo cartoon characters. Jump and get the Scooby Snacks, which are a big part of the game.