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List All 8 PricesResident Evil 4 is the sixth installment to the Resident Evil series and is a single player, third-person shooter video game developed by Capcom. It was released in North America on January 11, 2005 for the Nintendo GameCube. The game is publised by Capcom, Ubisoft (PC) and Nintendo Australia (GameCube and Wii). The game is rated BBFC 15 / CERO D / ESRB M / OFLC MA15+ / OFLC R18+ and PEGI 18+. Input method is via gamepad. The gameplay is set in 2004 in Europe, and follows the adventu…
See moreResident Evil 4 is the sixth installment to the Resident Evil series and is a single player, third-person shooter video game developed by Capcom. It was released in North America on January 11, 2005 for the Nintendo GameCube. The game is publised by Capcom, Ubisoft (PC) and Nintendo Australia (GameCube and Wii). The game is rated BBFC 15 / CERO D / ESRB M / OFLC MA15+ / OFLC R18+ and PEGI 18+. Input method is via gamepad. The gameplay is set in 2004 in Europe, and follows the adventures of Leon S. Kennedy, who is recruited by the U.S. government after they learned of his actions in Raccoon City, to rescue Ashley Graham, the President’s daughter, who has been kidnapped by a mysterious cult.
The gameplay focuses on fast-paced gunplay, quick controls, and shootouts involving massive crowds of enemies in large open areas, which is a departure from the previous games in the series which focused on exploration and conservation of ammunition. The camera is focused behind Leon, and it zooms in for an over-the-shoulder view when aiming a weapon. The addition of a laser sight adds a new depth to the aiming not present in the other games of the series. The player is able to aim in various directions and easily change their placement at any time. Bullets now affect the enemies specifically where they are shot. Shots to the feet can cause enemies to stumble, while shots to the arms can cause them to drop their weapons. Another new aspect of Resident Evil 4 is the inclusion of context-sensitive controls. Based on the situation, the player can interact with aspects of their environment: kicking down a ladder, jumping out of a window, or dodging an enemy attack. There are also dynamic cut scenes, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. These are often incorporated into the game’s many boss battles, where the player must avoid one-hit kill attacks.
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