Excerpt: Rayman doesn’t go to pubs anymore. If you look at him you’ll see why. Having no limbs might be easy on you hygienically, but inside a crowded environment packed with increasingly drunken patrons, it serves merely as an attractant for derision. You can just imagine the jibes – “I’d beat you in a fight – you’re ‘armless”. Or indeed, “Don’t serve him guv, he’s legless”. A man, limbs or no, can only take so much abuse.
Summary: When Globox accidentally swallows the Lord of the Dark Lums, Rayman must face the Hoodlums, a bumbling yet deadly army of evil bent on recovering their leader from Globox and overtaking the land. Rayman’s only chance? Quest to find a cure for the manic Globox, scour the land for unearthly new powers, and win the allegiance of a fierce warrior tribe known as the Knaaren.
Excerpt: As a follow-up to the surprisingly popular Rayman 2: The Great Escape this isn’t what you’d expect. The gloomy, dire plot and unique mix of "cute characters, serious situation" are replaced with a story straight from family-friendly cartoons.
Excerpt: It's been three-and-a-half years since Ubi Soft's limbless platforming hero did his part in redefining the 3D platformer. Super Mario 64 might have laid the groundwork, but anyone who's played Rayman 2: The Great Escape can tell you that this little French fellow refined the formula with impeccable production, a unique sense of style, and some of the most varied and inventive gameplay yet seen in a 3D platformer.