Reviews and Problems with Prince of Persia: The Sands of Time
Showing 1-10 of 19
9 February 2009
Summary: This game was so awesome the way they made this video game and how you can stop in time and go slow motion attacks and watch your guy doing 3'60 back flips following a stab to a guys face was awesome to watch. Great video game two thumbs up awesome for Game Cube.
Innovative yet fundamentally old fashioned slice of gaming excellence
Daniel Arnold "juggernaut217", amazon.co.uk
27 July 2006
Summary: The arrival of the technology that has made it possible for developers to create fully fledged 3D third person action adventures has, I think, been somewhat misinterpreted by developers over the last decade or so. Because the technology is available, they seem to feel that they always have to use it. Thus every game that is released has to be massive and allow the player to wander everywhere, as in real life.
Summary: Getting to grips with this adventure game was self explanatory , with an easing into proceedings before you're left to your own devices . The controls are intuitive , and the fight combinations show off the Prince's athleticism . Whilst I took ten hours to make my way through the game , I'm sure many more regular gamers may make the journey in a quicker period of time . The use of time features is a novel idea , and one I hope they repeat in the new follow up .
Summary: A great game for those who like Real Time Battles. Younger childeren will need help with some of the long-winded battles as they can be tough, but it does depend on the players strategies. This game has more than just unexpected battles, but puzzles and corridors of traps that need to be dodged while trying to get to the timed closing door. The prince has the abilities of Time: Freeze, Rewind and Slow.
Excerpt: Released around the same time as Ubisoft’s Beyond Good and Evil, the other big hitter for the Christmas season, Prince of Persia has a lot in common with the game. They both share the same ‘Jade’ engine powering it along, they both received high critical acclaim and they both bombed at retail. However unlike BG&E, POP managed to find its legs after the exclusive deal with Sony ended and it went multi-platform achieving strong sales.
Summary: Presumably the magazine reviewers only played this game for half an hour before bringing out the superlatives. It looks great, but other than that it's disappointing. There's no real objective, the feeble story is irrelevant and loosely hitched to a plotless, linear structure. Puzzles and acrobatics are repetitive in the extreme, so there is no sense of progress to new stages. It's far too easy.
Summary: POP is definitley one of the most memorable gaming experiences your likley to have on the game cube or any other platform. It's fast paced, easy to pick up and looks fantastic. Every room is absoloutly beautiful, even the dungeon has a romantic hazyness to it. Your surroundings are some of the most impressive in a game since Devil may Cry on the PS2. That's also not where the similarities end with the Demon slaying classic.
Played it, loved it, finished it, played it again.
2 April 2004
Summary: A short and sweet review: Great game. Looks great, sound effects and music (surprisingly rock-influenced at times) are perfect for the game, and it plays like a dream. Yes, it's a little bit easy at times; as others have pointed out, in some newly-encountered areas, the camera pans about in a path that shows you pretty much the route through the area. But, this game is a lot of fun regardless, and one that I couldn't put down.
Summary: POP is undoubtedly an excellent game. The controls are very easy to pick up and allow you to pull off nice moves straight away. The graphics are the best I've seen on the GC, and the sound is great. However, the game is far too easy. Whenever you need health or a save point there always is one, combined with the dagger of time this makes it very straight forward to complete. Probably not worth paying the full amount, go and rent it for a week instead!