Summary: I personnally loved Pikmin. The lighting in the game was great. It wasn't too bright, or too dark. The graphics stood apart from the other Game Cube games to me. It was 3-D and had fairly large courses. Ultimatly, the best part of the game was dicovering a new "spiecies" of Pikmin, and then making millions of them to tag along. Overall, this game is five stars all the way.
Summary: First off I'd like to say to anyone that says only violent M rated games are cool, then you're wrong in every possible way and you've fallen victim to the epidemic of violence and will most likely end up in some musty old jail cell for the rest of your natural lives (and if it's REALLy bad, maybe you'll be in jail for the rest of your unnatural life). Now about the game. This game is the most amazing game I've ever played. Ever.
Summary: The first thing I would like to say is that if you plan to buy this, you should get the accompanying strategy guide. If you don't, you'll find this frustrating. With the help of a guide, though, the game becomes charming and challenging. First, the game is gorgeous for being released so early in the GameCube's life cycle. Sparkling lakes, peaceful meadows, and charred fire-pits all have a realistic, but still "painted" look to them.
Summary: For two decades, Nintendo's master game designer, Shigeru Miyamoto, has been entertaining the world with his artistic approach to video game design. He is responsible for inventing industry icons such as Mario, Donkey Kong, Zelda, and many, many more. Mr. Miyamoto's success lies in his creative ability to intertwine solid game play mechanics, interesting characters and engrossing story lines. Simply put, Shigeru Miyamoto knows how to make games that are just fun to play.
Summary: OK, as a launch title, Pikmin is no "SuperMario 64", but this is classic nintendo. Cute, original characters and fun, modestly challenging gameplay, make for a delightful introduction to the Gamecube's advanced performance. The basic premise is as follows: Olimar has crashlanded on a strange planet and has to visit several different lands to collect all the rocket parts necessary to repair his ship and return home.
Miyamoto has scuplted the GameCube's first classic
Sixto Limiac, Amazon
1 January 2005
Summary: What happens when gaming guru, Shigeru Miyamoto, is oppressed with the role as the integral man for masterminding the next Zelda and Metriod titles? From the production of Pikmin, it seems as if he seizes a deep, consoling breath and rips open a bag full of relaxation. Ah, finally all that dreadful anxiety and flagrant expectations from gaming fans everywhere wash away. His sheer brilliance veers into a jaunty, animated dream world.
This is GameCube at it's finest! Is Pikmin the next Mario?
Big Daniel McFoot, Amazon
1 January 2005
Summary: Pikmin is finally here. The breath of fresh air that was supposedly going to change the way we look at strategy games is in stores as I type this. Everyone always asks, "What is Pikmin about, anyway?" Yet, no one seems to know. So, by reading this review, you will not only find out what the hell it's about, but you will also receive the green light to go pick up this awesome game. Pikmin is about a strange, size-of-a-Quarter alien-creature named Captain Olimar.