Excerpt: I spent the last holiday season as a salesclerk in the electronics department of the toy store I currently work at. Early on, during that time, we received the much-anticipated GameCube demo station, allowing customers to experience some of the games soon to be made available. Even during the worst rushes imaginable, a distinctive tune would always catch my attention, forcing me to look at its point of origin: a television screen displaying a multitude of nervously...
Excerpt: Pikmin was one of the first 10 games released on the Game Cube, and Nintendo did a great job with this one. You play the role of Captain Olimar, whose ship (called the Dolphin) collided with an asteroid and scattered 30 parts to his ship on a planet. Once he lands, he finds a strange, red, very helpful creature and decides to call it Pikmin.
Excerpt: The rise of Nintendo can be directly tied to games that commanded the imagination of the player. Those games can also be directly tied to the man who designed most of them, Shigeru Miyamoto. Hired out of Nintendo's planning department to become the company's first dedicated game designer, Miyamoto produced a string of hits for every home console produced by Nintendo. Therefore, it should not come as a shock that Mr.
Summary: Shigeru Miyamoto, the world-famous creator of Mario and Zelda, has been waiting for years to develop a game like this. When a space traveler crashes in a strange world, the Pikmin - a curious race of plantlike creatures - help him explore, fight off savage predators and assemble the scattered pieces of his spaceship. The Pikmin look like flowers when they're in the ground, but they can move freely and work together.
Excerpt: Pikmin is an unusual blend that works magnificently: the characters and even the enemies have a certain "cuteness" to them, but the fatalistic struggle is placed in a realistical environment and pulled of with a deepening strategy that will make any gamer glad they played it. In Pikmin , you play as Captain Olimar, whose starship is struck by a meteor and crashes.
Pros: Excellently realized world, Easy to pick up real-time strategy, Great learning curve
Cons: Short length, In-game camera is challenging to use
Excerpt: Have you ever wondered what it would be like if your garden came to life? The carrots fighting with a head of lettuce, some celery snoozing in the sun, a couple of Lima beans playing with the tomatoes? Well, to play Pikmin is to practically dive into a living vegetable garden (just forget the vegetables.).
Pros: The ability to control an entire army of pikmin makes this game incredible. It's like having control over a school of fish!
Cons: This game has a 30-day time limit, so there's no time for dilly-dally.
Excerpt: Strangely enough, it's this quaintness that may have inspired the general apathy that greeted Pikmin soon before and during its release. Certainly, a large amount of people were unhappy to learn that Shigeru Miyamoto's first project on the GameCube wouldn't be a new game in the Mario series, but one starring a cuddly looking spaceman the size of drumlord's genitalia (read: approximately one inch).
Excerpt: I’ve seen countless reviews refer to this as a Nintendo take on real time strategy. Now I’ve never owned any type of strategy game, so here’s my take on it: Pikmin is a game where you move loads of ant-like creatures into, around and over things. This is all that happens, there are no mini-games or extra gameplay features; it could hardly be simpler. And maybe this is the problem.