Excerpt: As the Xbox and PS2 reap the fruits of their now-established online presence, Nintendo continues to hang back and slowly repeat the mantra “At this time we don’t feel that online gaming is worth pursuing.
Excerpt: I don't know if all the smiling Japanese faces realized some were disgusted with the game, considering it seemed to be nothing amazing, or if they were smiling in embarrassment at their poor showing.
Summary: You should look a gift horse in the mouth to see how far down on the gift chain you are.
Pros: Easy to play, More or less free, Multiple mazes
Cons: Limited options, no handicapping, No single-player, not even AI, Not everybody has a GBA-GC link cable. Hope you got ten bucks!, There could have even been more mazes, like the Ms. Pac-Man ones at least
Excerpt: Rather than pushing online play, Nintendo has tried to focus on their Connectivity technology between the GameCube and GameBoy Advance . While they've made some good use of it with Legend of Zelda: Wind Waker and Animal Crossing , this Nintendo developed title is really the strongest example of how...
Pros: Great fun multiplayer action, Game is free, Best example of what connectivity can do
Cons: No single player, GBA and connection cord required, You need to buy another game to get this free
Excerpt: Connectivity -- it's been the subject of debate and criticism against Nintendo ever since E3 2003. Simply put, "connectivity" is the word Nintendo uses to describe connecting the Game Boy Advance with the GameCube for enhanced gameplay.
Excerpt: Birthed from a brainstorming session between Nintendo and Namco, PacMan Vs. puts an original spin on a classic that everyone knows and loves. Well, anyone who’s been an enthusiastic gamer at least in some point of their life.