Excerpt: In a possible act of desperation, Namco attempts to revive its lagging Pac-Man series, that has failed to be overly impressive, since its inception in the 1980Ã¢â‚¬â„¢s. Finally, in what can be characterized as the most intelligent move in recent Namco history, they decided to go back to Pac-ManÃ¢â‚¬â„¢s roots, reviving the series in an innovative use of the GBA/GCN connectivity capabilities.
Excerpt: I don't know if all the smiling Japanese faces realized some were disgusted with the game, considering it seemed to be nothing amazing, or if they were smiling in embarrassment at their poor showing.
Summary: You should look a gift horse in the mouth to see how far down on the gift chain you are.
Pros: Easy to play, More or less free, Multiple mazes
Cons: Limited options, no handicapping, No single-player, not even AI, Not everybody has a GBA-GC link cable. Hope you got ten bucks!, There could have even been more mazes, like the Ms. Pac-Man ones at least
Excerpt: As the Xbox and PS2 reap the fruits of their now-established online presence, Nintendo continues to hang back and slowly repeat the mantra “At this time we don’t feel that online gaming is worth pursuing.” They’re answer to their competitors online focus for the past couple years has been a promise of “connectivity”, which is to say that connecting your GBA to your GC to unlock special features, new maps, and an occasional island is supposed to make up for the Big N’s...
Excerpt: Rather than pushing online play, Nintendo has tried to focus on their Connectivity technology between the GameCube and GameBoy Advance . While they've made some good use of it with Legend of Zelda: Wind Waker and Animal Crossing , this Nintendo developed title is really the strongest example of how this feature should best be utilized.
Pros: Great fun multiplayer action, Game is free, Best example of what connectivity can do
Cons: No single player, GBA and connection cord required, You need to buy another game to get this free
Excerpt: Connectivity -- it's been the subject of debate and criticism against Nintendo ever since E3 2003. Simply put, "connectivity" is the word Nintendo uses to describe connecting the Game Boy Advance with the GameCube for enhanced gameplay. However, Nintendo has received much criticism among gamers and journalists for what many people believe to be a lame concept. There have been plenty of examples to back up that view.
Excerpt: Birthed from a brainstorming session between Nintendo and Namco, PacMan Vs. puts an original spin on a classic that everyone knows and loves. Well, anyone who’s been an enthusiastic gamer at least in some point of their life.