Excerpt: by Mike Campa How do you bring a 2d sc-fi platformer/shooter built strongly around the mechanic of item collection and exploration into the modern era of 3d gaming? You turn it into a first person shooter, of course.
Summary: Metroid Prime has been the biggest highlight of the GameCube to date followed closely by Eternal Darkness. The sheer amount of effort, time and detail put into the game pushes this game into the record books as one of the most outstanding games visibly, audibly and in gameplay.
Conclusion: In my book this game is better than Halo and Nintendo needed games like this to attract the 20 something market to their small purple toy like but powerful game system. This would be a damn fine choice as a first Gamecube game and PC and Xbox players should spend some time playing this game before...
Excerpt: An explosion ripples the deck plates, as the station shudders through fire and smoke. A Pirate falls to the ground, a horrible crunch resounding as his shoulder hits the deck. The smoke clears, and an armored figure steps through the debris, the figure\'s face shrouded in a red helmet that supplies...
Excerpt: The Metroid games just weren't that popular in the land of the rising sun, that’s why it’s been so long since we’ve gotten the pleasure of playing as the shoulder pad-enhanced vixen Samus Aran.
Excerpt: The opening sequence of Metroid Prime is about thirty minutes of turning on the scan visor and scanning the walls for information. It's not useful information either, but rather superfluous junk like "This is the door to the next room" that's obvious just from looking at it.
Excerpt: It's been more than 15 years since Samus Aran made her video game debut on the NES, and she's come a very long way. From the NES to the SNES and Game Boy, and finally to our Gamecubes and Game Boy Advances.