Reviews and Problems with Mega Man: Network Transmission
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Mega Man Network Transmission (GC)
4 July 2013
Excerpt: MegaMan and Battle Network pal, Lan, are in trouble again. It?s only been a month since the evilWWW terrorist?s attempts to hijack an important military satellite was shut down. And, yet, Cyberspace is about to be hit by an even more resilient, never-seen-before-now virus, code-named ?Zero?. What is this new strain of virus that dares attack? Who is at the root of this new evil? It?
Excerpt: In anticipation of the upcoming Mega Man Anniversary Collection, I thought I would take a few minutes to review the first Mega Man game for the GCN, Mega Man Network Transmission. I've been a fan of Mega Man ever since the NES era, although the fact that I came straight to GCN from NES as far as consoles are concerned means that I have missed a lot.
Excerpt: After years of 3D adventures and some 2D sidescrollers on the GBA, Mega Man makes his return to 2D on a console with this Gamecube title based off of the cartoon series. As an online avatar for Lan, Mega Man runs around the net fighting viruses and other online problems. The main story is simple enough - LAN and Mega Man discover that a virus known as the Zero Virus is wrecking havoc on the net.
Pros: 2D action plus cel-shaded cartoon style, Battle chips system is a nice addition, Fun music
Cons: Insane difficulty, Buster is ridiculously underpowered, Visual package could use a little more style
Excerpt: Things change over time. And I'm not talking about going from 2D to 3D. Culture changes. And whatever the intents or purposes of the culture makers (or artists, choose your term), they have to change with the times. On one level, it's a rather cynical process: aging artists and gray-haired entertainment execs trying to stay hip and fresh by copying what the kids on the streets are doing. Appropriation and exploitation is sometimes the name of the game.
Conclusion: Put it this way, if you want this kind of game for the Gamecube, you’re going to have a hard time trying to find it. It plugs one of the Gamecube’s many gaps: the side scrolling platformer.
Conclusion: Itâ€™s a very simple game that doesnâ€™t try too hard to be something different and unique and at times, actually looks as if it could have appeared on the PSOne or even the SNES. That doesnâ€™t mean that it doesnâ€™t have its share of frills and thrills though. There are some redeeming elements that make this game worthwhile for hardcore fans.
Conclusion: As for replay value, the game does offer some incentive to replay because of the chip system, as well as the level of customization on Mega Man.EXE. Some levels do sport some secret areas as well, which may warrant someone to play through more than once. Sadly though, there are no secrets or bonuses to be achieved through beating the game, and there is no unlockable content really.
Summary: While some basic ideas from Mega Man new and old remain intact here, and at times the game can be pretty cool, it also has its share of flaws that prevent the game from being totally recommendable.