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Mega Man: Network Transmission
5.9 out of 10

Mega Man: Network Transmission

Mega Man's first 3-D action/role-playing adventure for the Ninte Read more

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Reviews and Problems with Mega Man: Network Transmission

Showing 1-10 of 17
Overall 7
7.3

Mega Man Network Transmission

Into Liquid Sky
22 April 2005
  • Excerpt: After years of 3D adventures and some 2D sidescrollers on the GBA, Mega Man makes his return to 2D on a console with this Gamecube title based off of the cartoon series. As an online avatar for Lan, Mega Man runs around the net fighting viruses and other online problems.
  • Pros: 2D action plus cel-shaded cartoon style, Battle chips system is a nice addition, Fun music
  • Cons: Insane difficulty, Buster is ridiculously underpowered, Visual package could use a little more style
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Mega Man: Network Transmission – Review

GameCritics.com
25 November 2004
  • Excerpt: Things change over time. And I'm not talking about going from 2D to 3D. Culture changes. And whatever the intents or purposes of the culture makers (or artists, choose your term), they have to change with the times.
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Overall 8
8.0
Gameplay 8
8.0
Graphics 8
8.0
Sound 7
7.0

Review: Mega Man: Network Transmission (Gamecube)

Gametactics
10 March 2004
  • Conclusion: Put it this way, if you want this kind of game for the Gamecube, you’re going to have a hard time trying to find it. It plugs one of the Gamecube’s many gaps: the side scrolling platformer.
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Mega Man Network Transmission (GC)

ccgr.org
2 February 2004
  • Excerpt: MegaMan and Battle Network pal, Lan, are in trouble again. It?s only been a month since the evilWWW terrorist?s attempts to hijack an important military satellite was shut down. And, yet, Cyberspace is about to be hit by an even more resilient, never-seen-before-now virus, code-named ?Zero?.
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Overall 6
6.0

Expert Review

GamesFirst!
20 July 2003
  • Excerpt: Capcom doses us again with the Mega Man goodness, and we wish we loved it more. Mega Man Network Transmission returns to its 2D roots to commemorate the 15th anniversary of our little blue hero, but a variety of things keep this from being our retro hit of the summer.
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Overall 6
6.0

Expert Review

GamesFirst!
20 July 2003
  • Excerpt: Capcom doses us again with the Mega Man goodness, and we wish we loved it more. Mega Man Network Transmission returns to its 2D roots to commemorate the 15th anniversary of our little blue hero, but a variety of things keep this from being our retro hit of the summer. Get more about it right here.
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Overall 8
7.9
Gameplay 8
7.9
Graphics 8
7.6
Sound 8
7.8
Longevity 8
7.7

Megaman Network Transmission

NowGamer
26 June 2003
  • Summary: To celebrate his 15th anniversary, MegaMan targets the GameCube…
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Overall 6
6.3

Expert Review

GamingNexus
24 June 2003
  • Summary: I never could comprehend the appeal of the games on the Game Boy Advance, but apparently it was strong enough to warrant two sequels and now, a GameCube adventure based in the same universe.
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Overall 7
6.5
Gameplay 7
7.0
Graphics 7
7.0
Sound 7
7.0
Storyline 5
5.0
Control 9
9.0
Replay value 7
7.0

Mega Man Network Transmission

Project COE
17 June 2003
  • Conclusion: As for replay value, the game does offer some incentive to replay because of the chip system, as well as the level of customization on Mega Man.EXE. Some levels do sport some secret areas as well, which may warrant someone to play through more than once.
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Overall 8
7.5
Gameplay 9
8.5
Graphics 8
8.0
Sound 7
7.0
Control 8
8.0
Addiction 5
5.0

Mega Man Network Transmission

Nintendo World Report
16 June 2003
  • Summary: Mega Man is celebrating his 15th Anniversary, and Capcom is delivering a couple new games to Nintendo platforms. Here’s Rick’s review of the first Mega Man title for GameCube!
  • Pros: Classic Mega Man platforming, Continues the storyline from the Battle Network series of games, Nifty Battle Chip system
  • Cons: Battle Chip system and new “PET” interface might be confusing at first, Far too difficult in the first two stages
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