Reviews and Problems with Mario Kart: Double Dash!
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Mario Kart: Double Dash
Super Mario 128 Central
16 December 2004
Summary: If you liked any of the previous Mario Kart titles, mark down November 17th, 2003, on your calendar. If you have never played a Mario Kart title, you should also buy it! This will be the best Mario Kart game yet.
Excerpt: Nintendo really is amazing. With the game industry chock full of bestsellers featuring ultra violence, sexual exploitation and shallow gameplay veiled behind gaudy graphics, it would be easy for Miyamoto and company to travel down the same road with their software. They could dramatically lower their lofty quality standards in order to pump out games much more frequently, and even tie in trendy licenses for the sole purpose of boosting sales.
Summary: Kart Konspiracy #382: In Mario Kart 64, it always sounded as if our Italian plumber in red was saying ?I got t'it? when crossing the finish line. Now, in Double Dash!!, it sounds like he's says ?I'm the wiener!?
Summary: This game has the biggest, angriest banana I've ever seen in a game. In fact, it's a little creepy how all these inanimate objects and bits of scenery are always gazing at me with their beady little eyes.
Pros: 3 kinds of Battle modes, 4 players on one GameCube, or up to 16 on a LAN, All-GP marathon mode of every course, Awesome gameplay, tons of characters and items
Cons: A couple less courses than in previous Mario Karts., All characters in LAN are random, Hops, item dragging, and banana recovers removed (although they mostly don't matter anymore due to other game changes), Two different people can't select the same racer, ever
Conclusion: Overall, we have an extremely fun racer. Get your friends over and chat it up and you won’t have a problem with the repetitive sound. Playing this game is a beauty as it is one of a kind. Fighting while racing, taking aim with your green shell while turning a corner, and dropping a banana at the perfect spot in the road are all elements that are only seen in Mario Kart, and that is what makes this game great.
Conclusion: Why an 8.7 you may ask, well in all honesty it technically is still the same game as the 1992 version. Yes, I know they have added 2 players per kart and tweaked a bit here a there and added a few features! But is this enough?….To some people and I will include myself in this, it is, I can honestly say I will be playing Mario Kart well into next year and far beyond. But I think Nintendo could have done better, in what area you may ask?
Summary: Anyone debating whether to put a Gamecube on their Christmas list should be persuaded by the latest, and possibly best, in the Mario Kart canon — one of the most successful series ever produced. The design is every bit as dreamlike — verging on hallucinatory — as ever, with winding psychedelic tracks, bizarre characters and bonkers weapons aplenty.
Conclusion: Lato tecnico Dal punto di vista grafico all’epoca Mario Kart Double Dash!! non deludeva per niente, grazie allo svariato numero di poligoni e allo stile impareggiabile Made in Nintendo. Le espressioni facciali dei vari personaggi così come le loro movenze erano create alla perfezione e si implementavano alla grande con il resto del gioco. L’unica perplessità va data a certi tracciati più o meno ispirati.
Pros: divertentissimo in multiplayer, tecnicamente sopra la media, molti personaggi
Cons: corto in singolo, pochi tracciati, alcuni non ispirati