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Mario Kart: Double Dash!
7.5 out of 10

Mario Kart: Double Dash!

Mario Kart: Double Dash Mario Kart: Double Dash!! is a rac Read more

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Reviews and Problems with Mario Kart: Double Dash!

Showing 1-10 of 38
Overall 8
8.0

Mario Kart: Double Dash

Super Mario 128 Central
26 July 2004
  • Summary: Mario Kart: Double Dash is a unique racing game which the unexpected is expected, you don't just race... you have to use your brain to take out the opposition.
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Mario Kart: Double-Dash

The Armchair Empire
15 February 2004
  • Conclusion: And in terms of variety, MP4 scores high. There are games based on timing, luck, reflexes, button mashing, coordination, cooperation, path finding, and aim. No complaints about the mini-games besides the fact you have to unlock them through the competition or story mode before being able to practice...
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Overall 8
7.5
Gameplay 7
7.0
Graphics 8
8.0
Sound 7
7.0

Mario Kart: Double Dash!!

The Next Level
2 January 2004
  • Excerpt: It’s obvious from the get-go that Double Dash doesn’t steer off the straight and narrow path paved by its older siblings. The controls, weapons, and track locales are akin to Mario Kart 64 in almost every way, shape, and form.
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Overall 10
9.5
Features 8
8.0
Gameplay 10
10
Graphics 9
9.0
Sound 9
9.0
Lifespan 9
9.0

Mario Kart: Double Dash!!

Gaming Target
1 December 2003
  • Summary: Kart Konspiracy #382: In Mario Kart 64, it always sounded as if our Italian plumber in red was saying ?I got t'it? when crossing the finish line. Now, in Double Dash!!, it sounds like he's says ?I'm the wiener!?
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Overall 9
9.0
Gameplay 9
9.0
Graphics 9
8.5
Sound 7
7.0
Control 9
9.0
Addiction 9
9.0

Mario Kart: Double Dash!!

Nintendo World Report
30 November 2003
  • Summary: This game has the biggest, angriest banana I've ever seen in a game. In fact, it's a little creepy how all these inanimate objects and bits of scenery are always gazing at me with their beady little eyes.
  • Pros: 3 kinds of Battle modes, 4 players on one GameCube, or up to 16 on a LAN, All-GP marathon mode of every course, Awesome gameplay, tons of characters and items
  • Cons: A couple less courses than in previous Mario Karts., All characters in LAN are random, Hops, item dragging, and banana recovers removed (although they mostly don't matter anymore due to other game changes), Two different people can't select the same racer, ever
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Overall 9
8.5
Gameplay 9
9.0
Graphics 9
9.0
Sound 6
6.0
Control 10
10
Addiction 8
8.0

Mario Kart: Double Dash!!

Nintendo World Report
30 November 2003
  • Summary: Still not sure about the new Mario Kart? Jonny sets the record straight.
  • Pros: Co-op bliss, Finally, unlockables!, Great tracks, Plenty fast
  • Cons: Battle mode is only so-so, Craptastic LAN mode, Music doesn’t stand out
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Overall 10
9.5
Features 8
8.0
Gameplay 10
10
Graphics 9
9.0
Sound 9
9.0
Lifespan 9
9.0

Mario Kart: Double Dash!!

Gaming Target
21 November 2003
Overall 9
8.9
Gameplay 9
9.0
Graphics 10
9.5
Sound 6
6.0
Control 9
9.0
Replay value 8
7.5

Mario Kart: Double Dash!!

Project COE
17 November 2003
  • Conclusion: Overall, we have an extremely fun racer. Get your friends over and chat it up and you won’t have a problem with the repetitive sound. Playing this game is a beauty as it is one of a kind.
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Overall 7
7.2
Gameplay 9
9.0
Graphics 6
6.0
Sound 5
5.0

Expert Review

Kikizo
4 November 2003
  • Conclusion: THE VERDICT: Music aside, This is a great game. Better than Mario Kart 64? Yes. Mario Kart's trademark multiplayer makes this the party game of the year, if not the generation. I'd tell you to go and get it now, but I assume you've already pre-ordered it. Well you have, right?
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Mario Kart: Double Dash (GC)

ccgr.org
15 March 2002
  • Excerpt: It is hard to argue that Mario has been busy lately. Indeed, he has almost abandoned his platformer roots to brawl it out in Smash Bros, go RPG style in Mario and Luigi and, of course, hit the track in the infamous Mario Kart series.
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