Reviews and Problems with Mario Kart: Double Dash!
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Mario Kart: Double Dash (GC)
4 July 2013
Excerpt: It is hard to argue that Mario has been busy lately. Indeed, he has almost abandoned his platformer roots to brawl it out in Smash Bros, go RPG style in Mario and Luigi and, of course, hit the track in the infamous Mario Kart series. The latest entry of that series has just hit the Game Cube in the form of Mario Kart: Double Dash.
Summary: If you liked any of the previous Mario Kart titles, mark down November 17th, 2003, on your calendar. If you have never played a Mario Kart title, you should also buy it! This will be the best Mario Kart game yet.
Conclusion: And in terms of variety, MP4 scores high. There are games based on timing, luck, reflexes, button mashing, coordination, cooperation, path finding, and aim. No complaints about the mini-games besides the fact you have to unlock them through the competition or story mode before being able to practice them. There are more than 50 mini-games (including some hosted by Bowser) with an assortment of boards to conquer, including two run by a couple of Thwomps.
Excerpt: It’s obvious from the get-go that Double Dash doesn’t steer off the straight and narrow path paved by its older siblings. The controls, weapons, and track locales are akin to Mario Kart 64 in almost every way, shape, and form. Gameplay is mind-numbingly easy, even if you’ve never played a kart racer, or a videogame, at all.
Excerpt: Nintendo really is amazing. With the game industry chock full of bestsellers featuring ultra violence, sexual exploitation and shallow gameplay veiled behind gaudy graphics, it would be easy for Miyamoto and company to travel down the same road with their software. They could dramatically lower their lofty quality standards in order to pump out games much more frequently, and even tie in trendy licenses for the sole purpose of boosting sales.
Summary: Kart Konspiracy #382: In Mario Kart 64, it always sounded as if our Italian plumber in red was saying ?I got t'it? when crossing the finish line. Now, in Double Dash!!, it sounds like he's says ?I'm the wiener!?
Summary: This game has the biggest, angriest banana I've ever seen in a game. In fact, it's a little creepy how all these inanimate objects and bits of scenery are always gazing at me with their beady little eyes.
Pros: 3 kinds of Battle modes, 4 players on one GameCube, or up to 16 on a LAN, All-GP marathon mode of every course, Awesome gameplay, tons of characters and items
Cons: A couple less courses than in previous Mario Karts., All characters in LAN are random, Hops, item dragging, and banana recovers removed (although they mostly don't matter anymore due to other game changes), Two different people can't select the same racer, ever
Excerpt: LetÃ¢â‚¬â„¢s face it, the only reason why you purchased a GCN was for Nintendo franchises. Whether the franchise is Mario, Donkey Kong (yet to be released), Zelda, Star Fox, Metroid, F-Zero, or Mario Kart, Nintendo seems to always have magical titles. That magic wore off a bit after playing games like Kirby Air Ride, but the power that Nintendo possesses on gamers and reviewers alike is amazing. Could gaming possibly exist without such fantastic franchises?