Conclusion: And in terms of variety, MP4 scores high. There are games based on timing, luck, reflexes, button mashing, coordination, cooperation, path finding, and aim. No complaints about the mini-games besides the fact you have to unlock them through the competition or story mode before being able to practice...
Excerpt: It’s obvious from the get-go that Double Dash doesn’t steer off the straight and narrow path paved by its older siblings. The controls, weapons, and track locales are akin to Mario Kart 64 in almost every way, shape, and form.
Summary: Kart Konspiracy #382: In Mario Kart 64, it always sounded as if our Italian plumber in red was saying ?I got t'it? when crossing the finish line. Now, in Double Dash!!, it sounds like he's says ?I'm the wiener!?
Summary: This game has the biggest, angriest banana I've ever seen in a game. In fact, it's a little creepy how all these inanimate objects and bits of scenery are always gazing at me with their beady little eyes.
Pros: 3 kinds of Battle modes, 4 players on one GameCube, or up to 16 on a LAN, All-GP marathon mode of every course, Awesome gameplay, tons of characters and items
Cons: A couple less courses than in previous Mario Karts., All characters in LAN are random, Hops, item dragging, and banana recovers removed (although they mostly don't matter anymore due to other game changes), Two different people can't select the same racer, ever
Conclusion: THE VERDICT: Music aside, This is a great game. Better than Mario Kart 64? Yes. Mario Kart's trademark multiplayer makes this the party game of the year, if not the generation. I'd tell you to go and get it now, but I assume you've already pre-ordered it. Well you have, right?
Excerpt: It is hard to argue that Mario has been busy lately. Indeed, he has almost abandoned his platformer roots to brawl it out in Smash Bros, go RPG style in Mario and Luigi and, of course, hit the track in the infamous Mario Kart series.