Excerpt: Lost Kingdoms is definitely one of those unique games that you don’t find everyday. I read about it a few years back thinking, “I’ll never be able to play this” not actually realising that a while after that, I would come to own a Gamecube, find the game and play it. The game had become so successful, that a sequel was made; I haven’t played the sequel yet, since I was too entranced by this game.
Excerpt: When the GameCube arrived on store shelves, there was never any doubt that it would be home to some great games. With names like Mario, Zelda and long-absent Samus behind the company, Nintendo's first-party software is generally considered to be the cream of the videogame crop. However, Nintendo's infamous "Quality, Not Quantity" mantra is something of a double-edged sword, as many owners of the ill-fated Nintendo 64 console can testify.
Conclusion: Overall, From Softwareâ€™s Lost Kingdoms is a great experience. Though, not up there with the likes of Tales of Symphonia or Baten Kaitos, it is definitely worth you time and the experience. If you ever needed a title to get you interesting in card-based titles, this is definitely the choice for you.
Excerpt: In the realm of Argwyll, there are five kingdoms, besieged by a dark force, which has taken over all but the Kingdom of Alanjeh. Princess Katia of Alanjeh has found a magical key hidden deep in the castle which allow her to see the monsters of this dark force. Alongside the key are magical cards which allow her to summon beats to aid her in combat. Now, Katia must go from location to location, defeating the dark forces while gaining new cards for her deck.
Pros: Great card/battle system, Lighting and monster summons look good
Cons: Way too short, Graphics and audio aren't too impressive
Excerpt: The GameCube is long overdue for a role-playing game of some sort. Because of this, Lost Kingdoms deserves more attention than it might have garnered otherwise. The first RPG for Nintendo's newest system, Lost Kingdoms is an original game that features fast-paced real-time tactical battles and not much in the way of traditional role-playing elements. It's also quite short and doesn't look or sound particularly good.
Excerpt: The Gamecube has been devoid of RPGs, and that makes many gamers sad. Fortunately, Activision has stepped in with Lost Kingdoms, a strange little RPG that uses a collectible card game battle system. Sound strange? It is. But it's kind of fun, too. Click here for more.
Pros: ups: Card battles require some strategy; first RPG for GC.
Cons: downs: Too short; some tedious elements; card battles get kind of old; mediocre graphics.