Excerpt: The story behind Lost Kingdoms 2 is set roughly 200 years after the original . This time around, players take on the role of Tara Grimface, an adept who carries around a runestone which allows her to turn cards into monsters on the battlefield.
Pros: Improved graphics and audio, Lots of cards to collect
Conclusion: If you had to look at Lost Kingdoms 2 in comparison with the first installment, it is indeed an improvement in the right direction for FromSoftware and for RPG followers that game on the Nintendo Gamecube.
Excerpt: There's a fine line between keeping a winning formula from going stale and altering it so much that it loses what was good in the first place. No developer easily escapes this challenge, with even the biggest can't-lose blockbuster occasionally straying from greatness.
Excerpt: Last month Lost Kingdoms 2 , the sequel to one of the Gamecube’s few original RPGs, was released. Featuring a variety of improvements over the first game in the series, Lost Kingdoms 2 should be enough to answer the cries of RPG-starved Gamecube fans.
Conclusion: There are five types of cards in LK2: weapon, summons, helper, independent, and transform. The weapon cards basically give Tara a physical attack. The summons cards provide a combo attack where a creature joins Tara in an action.
Excerpt: Activision brings us a little bit of what Gamecube owners are dying to get: an RPG! Lost Kingdoms II is the sequel to the first RPG released for the GC, and it shows significant improvements. Unfortunately, it's still a fairly brief card-collecting game with a thin storyline.