Excerpt: The story behind Lost Kingdoms 2 is set roughly 200 years after the original . This time around, players take on the role of Tara Grimface, an adept who carries around a runestone which allows her to turn cards into monsters on the battlefield. As a part of a group of thieves in search of more runestones, she becomes involved in combat as the story unfolds.
Pros: Improved graphics and audio, Lots of cards to collect
Excerpt: Last month Lost Kingdoms 2 , the sequel to one of the Gamecube’s few original RPGs, was released. Featuring a variety of improvements over the first game in the series, Lost Kingdoms 2 should be enough to answer the cries of RPG-starved Gamecube fans. You play the game as Tara Grimface, a young girl traveling with a band of thieves known as the Band of the Scorpion.
Conclusion: If you had to look at Lost Kingdoms 2 in comparison with the first installment, it is indeed an improvement in the right direction for FromSoftware and for RPG followers that game on the Nintendo Gamecube. Though just like the first one in being relatively short (10-15 hours, 5-10 if you are really good) and par gameplay, the title sports some nice voice-over work, improved graphics, better two-player mode, double the amount of cards to add variety, and a more balanced...
Excerpt: In the GameCube's infancy, the original Lost Kingdoms served to fill the desperate need for an RPG on the console. While the game was short and the graphics were most definitely dated, it managed to garner a fairly positive response amongst GameCube owners looking for an RPG to play.
Excerpt: There's a fine line between keeping a winning formula from going stale and altering it so much that it loses what was good in the first place. No developer easily escapes this challenge, with even the biggest can't-lose blockbuster occasionally straying from greatness. For example, despite featuring videogame icons, both Super Mario Sunshine and Sonic Adventure 2 were greeted only halfheartedly.
Conclusion: There are five types of cards in LK2: weapon, summons, helper, independent, and transform. The weapon cards basically give Tara a physical attack. The summons cards provide a combo attack where a creature joins Tara in an action. The helper cards summon a creature to do a job for Tara—like healing her or fetching an object. Independent cards summon creatures to fight alongside Tara, and Transform cards actually turn Tara in to a creature momentarily.
Excerpt: Activision brings us a little bit of what Gamecube owners are dying to get: an RPG! Lost Kingdoms II is the sequel to the first RPG released for the GC, and it shows significant improvements. Unfortunately, it's still a fairly brief card-collecting game with a thin storyline. RPG fans should read this review before buying. Click here.