Excerpt: As most of you probably know, LucasArts is the gaming arm of Star Wars guru George Lucas, and that means that most of LucasArts? games are Star Wars-related. Not that that?s a bad thing ? the world would be a less happy place without the classic X-Wing combat sims or the masterpiece that is Knights of the Old Republic. But that?s not all LucasArts has been up to.
Excerpt: I usually shy away from any game that has a game reviewer's opinion on the cover. This is a long held fear of reviewers from major magazines - they don't get paid to write bad reviews. (Hello GamePro!) However, it was my charge to review the GameCube version of Gladius, so into my console it went. And it hasn't yet come out, even though Mario Kart has been pleading for me to beat the Mirror Mode.
Summary: Grab an axe and pummel your enemy for gold!
Pros: Above average voice acting, Gorgeous art direction, Plethora of characters, skills, classes, Well designed arenas, Wide and varied gameplay goals
Cons: Loading screen will be forever burned into your mind, Models are a little weird, One con for the loading issue just is not enough, it's that bad, On the easy side, Unable to scroll over "unpassable" areas
Excerpt: Gladius may look like a game based on Ridley Scott's Academy Award-winning film, Gladiator , but, in fact, the game's premise and its execution are both original. LucasArts' game is set in a world where mythological creatures, like minotaurs and ogres, are nearly as common as gladiatorial pit fights.
Conclusion: Ingesamt ist LucasArts’ Gladius ein gutes Spiel geworden. Die taktischen Elemente, die euch im Kampf zur Verfügung stehen, sind wirklich erstaunlich. Auch der riesige Umfang (40 Stunden und mehr Spielspaß), sowie zwei verschiedene Storys, und eine gute deutsche Synchronisation sind positiv in Erscheinung getreten. Jedoch sind so einige Dinge negativ erscheinen, welchen den Spielspaß nicht gerade steigern. So erschreckt anfangs die hohe Blockanzahl von 40 Blöcken.