Excerpt: Throughout these past few years, the Nintendo Gamecube has beenÃ¢â‚¬Â¦forgotten. Having very few major release titles since roughly 2003, it has been second to XboxÃ¢â‚¬â„¢s graphically stunning FPSÃ¢â‚¬â„¢s, and PS2Ã¢â‚¬â„¢s line up of epic RPGÃ¢â‚¬â„¢s. It makes me sad as a gamer to know that arguably video gamingÃ¢â‚¬â„¢s greatest dynasty has been bested by a system that has been out a mere few years.
Excerpt: Much like how the unassuming young hero of Fire Emblem: Path of Radiance eventually rises up to face incredible odds, so does this strategy role-playing game turn out to be a resounding success despite a plain-looking presentation. Those who've played the Fire Emblem games for the Game Boy Advance will find that, above all, Fire Emblem for the GameCube doesn't mess with the series' successful formula and signature touches.
Pros: Tried-and-true gameplay is a great blend of strategy and role-playing, Riveting, richly woven storyline will hook you and keep you immersed, Lengthy journey spans 30 hours or more--multiple difficulty settings, too, Beautiful soundtrack hits all the right notes
Cons: Unimpressive 3D graphics sacrifice some of the series' old charm, Plays it safe with the formula and presentation almost to a fault
Conclusion: The battle scenes look good though. Everything is smooth, and the attacks look great. Magic and Critical Hits look especially nice, but even a regular slash from a sword can be fun to watch. Characters show no sign of damage however, which is once again disappointing. For example, Ike always wears a cape, and no matter how much damage he gets, it always remains perfectly intact. Simple things like this really keep this game from being great graphically.
Summary: Maybe it's a good thing that Zelda was delayed, because Fire Emblem might have stolen Game of the Year from it.
Pros: No load times whatsoever, One of the most challenging FE titles to ever be released, Party EXP. It's a good thing.™, Selectable difficulty levels available immediately, Sensational score befitting the epic series
Cons: 3D graphics are not up to the 2D standard Intelligent Systems created on the Super Famicom and the GBA, Animations have taken a nose dive, KANJI DEAR GOD THE KANJI MY EYES MY BRAIN THE HORROR IT BURNS
Conclusion: Der er to kommentarer til artiklen Faktaboks Medie GameCube Udgivelsesdato 4. nov 2005 Produktions�r 2005 Format PAL Udvikler Intelligent Systems Udgiver Nintendo Udl�nt af Nintendo Se ogs�: GameBoy Advance: Fire Emblem Nintendo 3DS: Fire Emblem: Awakening Wii: Fire Emblem: Radiant Dawn Nintendo DS: Fire Emblem: Shadow Dragon GameBoy Advance: Fire Emblem: The Sacred Stones Kommentarer 2 - hop til Spilfeatures Antal spillere 1 ELSPA rating 7+ Onlinespil nej Link nej...
Conclusion: Technik und Pr�sentation m�gen nicht ganz auf der H�he der Zeit sein, daf�r punktet Fire Emblem: Path of Radiance allerdings dort wo es z�hlt: beim Gameplay. Dank des genialen Spielprinzips mit reichlich Tiefgang motiviert das Spiel wochenlang und Freizeit-Feldherren k�nnen bei jeder Karte stundenlang �ber die perfekte Angriffstaktik gr�beln und nebenbei die spannende Rahmenhandlung genie�en.