Reviews and Problems with Final Fantasy: Crystal Chronicles
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Final Fantasy: Crystal Chronicles
24 November 2004
Excerpt: Final Fantasy: Crystal Chronicles ( FFCC ) is a first-rate action, third-person, hack and slash RPG targeted for up to 4 multiple players, that also succeeds as a gripping single player adventure.
Excerpt: Final Fantasy is one of the best fantasy RPG series I have ever played. From back in the day of the first Final Fantasy on the Nintendo, I have played and beat almost every Final Fantasy that has come out. The latest installment in the series; Final Fantasy Crystal Chronicles, is no exception.
Summary: What’s with Nintendo and its fetish with the old-school titles? As if the re-releases of titles wasn’t enough we have to endure a remake of the original , a very close cousin to the very first Final Fantasy title released on the Nintendo Entertainment System in 1989.
Summary: I was playing it today, and I hit a bat with a club. I may as well be jumping on crates in a sewer level, or collecting bafmodads.
Pros: Awesome graphics and music, It's four-player and has a good implementation of teamwork., Reasonable variety of playable characters
Cons: I'd rather just have menus for all players on-screen than use so many batteries (not applicable to the SP crew, though)., Slogging through dungeons without any unique takes on the gameplay really sucks., The 'bucket' is a bit too limiting, especially with bosses taking up so much space in the field.
Summary: Everything you need to know about FFCC, short of buying a player’s guide.
Pros: A really cool-looking sailboat!, Best use of GBA connectivity, which is actually integral to multiplayer, Excellent graphics and soundtrack, Multiplayer adventure with both cooperative and competitive aspects
Cons: Bosses have annoying little friends that constantly re-spawn, Entirely random path to the final stage, Limited slots for inventory - yuck
Conclusion: Alors certes, Square-Enix nous offre un Final Fantasy à part de la saga, un jeu qui ne plaira pas à tous les fans de RPG, puisqu’il s’agit plus d’un «Hack & Slash» et qu’en solo il peut s’avérer très ennuyeux et répétitif.
Conclusion: Auch wenn Final Fantasy enorm viel Peripherie benötigt: Die Interaktion zwischen Gameboy Advance und GameCube funkioniert ganz hervorragend. Connectivity at it´s best in einer fesselnden, wunderschönen und lebendigen Welt voller Mythen und Zauberei - und das exklusiv auf unserem GameCube!