Reviews and Problems with Final Fantasy: Crystal Chronicles
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Replay value 6
Final Fantasy Crystal Chronicles
24 March 2008
Excerpt: >While it received a really bad rap overall, Final Fantasy Crystal Chronicles also managed to upstart a new subseries to Square Enix’s megafranchise, so perhaps it did do something right. Namely, it was fun to play in a group. So welcome to a short review.
Excerpt: It has been a very long time since a Final Fantasy game appeared on a Nintendo console. Ignoring the Game Boy incarnations, Final Fantasy and Square have been absent since the “good ol’ days” of Super Nintendo.
Summary: I was playing it today, and I hit a bat with a club. I may as well be jumping on crates in a sewer level, or collecting bafmodads.
Pros: Awesome graphics and music, It's four-player and has a good implementation of teamwork., Reasonable variety of playable characters
Cons: I'd rather just have menus for all players on-screen than use so many batteries (not applicable to the SP crew, though)., Slogging through dungeons without any unique takes on the gameplay really sucks., The 'bucket' is a bit too limiting, especially with bosses taking up so much space in the field.