Excerpt: series, it makes up for it with a blazingly fast game engine. Those who played the original games in the series will remember how bad the framerate could get; no more.
Summary: Despite some serious control issues that seriously detract from the fun, it has to be said that this is by far the most enjoyable futuristic racer to come out in some
Excerpt: Extreme-G originally appeared on the Nintendo 64 in 1997 to counter Sony's Wipeout series. However, it lacked all of the elements that Wipeout brought to the table and...
Summary: This game is fast. So fast, it forgot to pick up some replay value in the pits.
Pros: Amazing sense of speed, Did I mention the sense of speed?, Great track design, especially the city tracks, Tight control; good when going 700 miles an hour
Cons: Annoying AI that always nails you with weapons, No way to replay League races, You can beat the game and be finished with it far too quickly
Summary: Early N64 adopters are familiar with the name. Though Extreme-G 3 packs an aural and visual wallop, the racing action doesn't quite hold its own.
Pros: Catchy soundtrack, Nice selection of racing vehicles, Nice-to-gorgeous courses and visual effects, Solid control
Cons: Confusing "icon" menu layout, Doesn't feel like a "real" racer when playing against the CPU.
Conclusion: Det är inte det vackraste spelet jag sett, men grafiken är helt perfekt för denna speltyp. Med stabila 60 fps så blir det en stark åtta. Detta är svårt.