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Eternal-darkness-sanity-s-requiem-gamecube.429003
7.5 out of 10

Eternal Darkness: Sanity's Requiem

Featuring full-motion cut-scenes, facial expressions and the abi Read more

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Reviews and Problems with Eternal Darkness: Sanity's Requiem

Showing 1-10 of 160
Overall 8
8.0

Fantastic, but not for everyone

Julia, Amazon
28 February 2012
  • Summary: I have to say, this is a very amusing game. It is cliche in some ways, but certain aspects are so unique that they highly outweigh the typicality. The parts that are pretty frequent in games like these are the types of enemies (very normal zombies), the environments, and the stories (many might disagree with me on that third one, though). Now, if you enjoy plots like this (it's sort of complicated, you should read about it first), you will love this game.
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Overall 6
6.0

Boring after the first playthrough

Gregory Kennedy, Amazon
13 February 2008
  • Summary: I started a new game in Eternal Darkness: Sanity's Requiem the other day. When this game came out, all the reviewers talked about how it was the Greatest Game Ever, and how unique and cool and fun it was. And for the first playthrough, they are right on. I played through the game with a deliberately low Sanity Meter just to see all the different insanity effects. And the storyline was complex enough to be interesting through the whole game. But on the second playthrough?
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Overall 10
10

Best Psychological Horror Action-Adventure game on Gamecube

Cameron Usman, Amazon
1 October 2006
  • Summary: Well to be fair this is also the only psychological horror action-adventure game on any platform that I know of. This unique game has an amazing atmosphere and really great soundtrack. The graphics are also really good. You play the game as the grand-daughter of some guy that just died and so you visit her mansion. While you are there you start finding chapters of this ancient book and for each chapter you find you get to play as the character the chapter is about.
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Review – Eternal Darkness

Christian, videolamer
24 May 2006
  • Conclusion: Some complain that Eternal Darkness has too many problems to be any fun. Some of those points I happen to agree with. But I can’t remember any other game that I beat three times, in a row, without taking a break. Despite some issues, Eternal Darnkess manages to take the horror genre and try to steer it in a different and interesting way. The sanity effects just make sense for the genre, and when done right they always managed to catch me off guard.
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Review – Eternal Darkness

jay, videolamer
24 May 2006

Review – Eternal Darkness

Christian, videolamer
24 May 2006
  • Conclusion: Some of the characters in the game were meant to have longer levels, and some characters were cut completely. I’m also pretty sure they wanted to improve the magic system with more spells (after the first playthrough the magic system loses a bit of the …um, magic). Nothing mind boggling, but I think it could have been fleshed out even more. Which is a scary thought, considering how good it is in its final form.
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Review – Eternal Darkness

Dan, videolamer
22 May 2006
  • Conclusion: I wonder why people didn’t buy this game. I know why I didn’t: I don’t own a GameCube. The story line and the gameplay (killing zombies) all seem like things people usually buy. Psychonauts was, to put it lightly, a little out there for most people to just pick up and start playing. Eternal Darkness dosen’t seem kiddie or too werid for people to purchase, so how come no one did? Did its constantly delayed release date have something to due with it?
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Review – Eternal Darkness

jay, videolamer
22 May 2006
  • Conclusion: Probably not. I was going to say something along the lines of maybe mostly younger people own the system but then Resident Evil 4 sold really well on it. I think it being a launch title may have hurt it. Pat, what did you think of the sanity effects that played with you as the gamer and not Alex or the character you controlled?
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Review – Eternal Darkness

pat, videolamer
22 May 2006
  • Conclusion: the question of whether or not certain sanity effects did destroy immersion is one that i thought about a lot before writing this review and ultimately decided that it was beyond the scope of the review and i didnt feel up to tackling it in this context. for example i think you would first need to determine how possible it is for a game to achieve full immersion when you need to use menu screens and so on from time to time.
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Overall 10
10

Great Game With An Innovative New Feature

Andrew "Radaar", Amazon
2 November 2005
  • Summary: This is the first survival-horror game that I've ever played. I never really got into the genre, but this game always intrigued me. I read about it when it first came out, and the game's new feature of the sanity meter sounded really cool. One of my friends (who is now my roommate) has the game, so I finally tried it, and was blown away. Right from the beginning, things start off creepy, and they only get worse (which, for players, means better).
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