Conclusion: Each world has a few different levels and a few different bosses. The objective of each level is to navigate your way to the end of the environment. Since the view is an oblique top down view, there is no jumping or twitch reflex challenges. Instead, Max and White Bomber manipulate the environment through their bombs and by stepping on switches to open new environments. To destroy enemies, you basically throw, kick, or place bombs by your enemies.
Excerpt: From the first time I realized that I truly enjoyed Bomberman Generation, I began wondering, like I do with any game I really love, when the sequel was going to come out. Of the games I have been waiting for sequels, the Bomberman series is the first to have one. I was shocked, however, when I heard that the sequel was going to be a $20 budget game, and I was slightly worried.