Excerpt: For most of the development cycle this game was supposed to be a real time version of Advance Wars. In the eleventh hour Nintendo changed the name to Battalion Wars. Even the most rigorous investigative reporting by the WMG has not been able to unearth a good reason as to why that decision was made.
Excerpt: We all know that war is hell. It tears families apart, pits brother against brother, and is sometimes a means for power mongering world leaders to fulfill their own agendas. Somehow, Nintendo has found a way to make war…cute?
Summary: Kuju and Nintendo have come up with a neat idea by merging the real-time strategy genre with the third-person shooter genre, and the end result is fairly successful.
Pros: Fluid frame-rate even when things get insanely chaotic, Huge environments, Pretty animation, Things often get insanely chaotic, Units control very differently, Wide-screen, progressive scan, and Pro Logic II support
Cons: A few irritating bugs, Campaign mode is too short, Limited controls, No multiplayer
Conclusion: on-the-fly unit swapping is performed by flicking the C-stick to select a unit (or group) then pressing the Z-button, which is great when you have time to think but during battle it’s almost always a recipe for disaster.
Conclusion: Whacked really isn’t what most people are looking for when they buy a game of this genre. A “party” game should be fun, and that’s where Whacked! misses out in the long haul. Although if your looking for a good rental, this is a perfect one for a few days.
Conclusion: Overall, we’re dealing with a fair piece of software that should be given a try. While the story is pretty straightforward and gameplay is top-notch, the game’s replay value suffers quite heavily from the lack of a multiplayer mode.