Excerpt: Military games are a dime a dozen these days. When was the last time a major World War II-based combat simulation not being released for a home console or PC? How many times can we take on the AI-controlled Germans and still feel like we’re playing a unique game? Haven’t we deployed platoons, shot down enemy fighters, endured D-Day, blown up, and used tanks to plow our way through enemy forces enough times to make the whole experience seem unoriginal?
Excerpt: We all know that war is hell. It tears families apart, pits brother against brother, and is sometimes a means for power mongering world leaders to fulfill their own agendas. Somehow, Nintendo has found a way to make war…cute? That’s the first impression I got when I sat down and played Battalion Wars which you could consider the love child of Pikmin, Cannon Fodder, and is eerily reminiscent of General Chaos on the Genesis – for those of you who actually remember the...
Summary: Kuju and Nintendo have come up with a neat idea by merging the real-time strategy genre with the third-person shooter genre, and the end result is fairly successful.
Pros: Fluid frame-rate even when things get insanely chaotic, Huge environments, Pretty animation, Things often get insanely chaotic, Units control very differently, Wide-screen, progressive scan, and Pro Logic II support
Cons: A few irritating bugs, Campaign mode is too short, Limited controls, No multiplayer
Conclusion: on-the-fly unit swapping is performed by flicking the C-stick to select a unit (or group) then pressing the Z-button, which is great when you have time to think but during battle it’s almost always a recipe for disaster. There’s no micromanaging a battle – you just hope you’ve picked the right targets for your units and start to run and gun with whatever unit you’re controlling.
Conclusion: Whacked really isn’t what most people are looking for when they buy a game of this genre. A “party” game should be fun, and that’s where Whacked! misses out in the long haul. Although if your looking for a good rental, this is a perfect one for a few days.
Conclusion: Overall, we’re dealing with a fair piece of software that should be given a try. While the story is pretty straightforward and gameplay is top-notch, the game’s replay value suffers quite heavily from the lack of a multiplayer mode. While I don’t blame Kuju for not including it as the GameCube’s online/LAN service is laughable, I still think that a multiplayer option would have made an outstanding addition to the game and would shift a lot more units past retail...