Summary: Cross over to a world that thrives 24-7 on GCN. The ambitious Animal Crossing allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too.
Excerpt: Animal Crossing is an interesting title that can be best described as a life simulation. You begin the game on a train, headed to a town to start life out on your own. After a conversation with a fellow passenger, you've gotten yourself set up with a home in the new town, which you get to name. Once you arrive, you meet Tom Nook, who owns four empty houses and the local general store.
Pros: Open-ended gameplay, Lots of things to do and earn, NES games!!!!, Uses GC to GBA connectivity and E-Reader
Cons: A keyboard would have helped the letter writing, N64 graphics, No major goal may turn off some gamers
Excerpt: First, lets discuss what the game is all about. Upon starting the game, the player is prompted to name their player, pick their gender, and then pick their town's name as well. A train ride with a highly annoying cat sets the stage. He just happens to know someone who can sell you a house in your new town.
Excerpt: What happens when you find yourself trapped in a world where animals can speak? Animal Crossing is that world. Animal Crossing offers some of the most innovative game play Nintendo has to offer, but was very poorly executed.
Excerpt: If wake up in the morning, I check my mail to see if I’ve got any messages from my friends, I see who’s been talking about what on the discussion board, I head out into the world to see what people are going to say and how my world is different today… Animal Crossing is one of the latest games to come out for the Nintendo GameCube.
Excerpt: In Thom's review above, he touched upon the fact that Animal Crossing is structured to be played for about an hour or two instead of the longer, sometimes marathon sessions that other games inspire. This type of slower, more leisurely game design is a very new way of thinking in our field, but seems to be establishing a firm foothold. Its ironic really, since many people typically associate videogames with short attention spans and instant gratification.
Excerpt: Animal Crossing , the sequel to the Nintendo 64 game Animal Forest which never made it to the United States, brings real-life simulation to the Gamecube with an odd twist: you live and interact with animals instead of humans.