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Animal-crossing-import.32956397
8.1 out of 10

Animal Crossing

Animal Crossing (Import) Animal Crossing is a life simulati Read more

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Reviews and Problems with Animal Crossing

Showing 1-10 of 41
Overall 9
9.0

Animal Crossing

Thunderbolt Games
16 July 2005
  • Excerpt: Playing videogames is an anti-social hobby. I’m sure we’ve all lost girlfriends because of our ‘sad’ interests, grown cold to friends thanks to a hyped up release, and skipped days off work so to finally reach level 42 in order to use the supa-dupa laser cannon in online quests. First-person shooters and racing games usually hold our attention for a few months, whereas the real heavyweights, such as Final Fantasy, can take up to a year.
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Overall 9
8.7

Expert Review

GameCubicle.com
11 October 2004
  • Summary: Cross over to a world that thrives 24-7 on GCN. The ambitious Animal Crossing allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too.
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Overall 9
9.1

Animal Crossing

Into Liquid Sky
11 October 2004
  • Excerpt: Animal Crossing is an interesting title that can be best described as a life simulation. You begin the game on a train, headed to a town to start life out on your own. After a conversation with a fellow passenger, you've gotten yourself set up with a home in the new town, which you get to name. Once you arrive, you meet Tom Nook, who owns four empty houses and the local general store.
  • Pros: Open-ended gameplay, Lots of things to do and earn, NES games!!!!, Uses GC to GBA connectivity and E-Reader
  • Cons: A keyboard would have helped the letter writing, N64 graphics, No major goal may turn off some gamers
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Overall 9
9.0

Expert Review

GamesAreFun
2 October 2004
  • Excerpt: First, lets discuss what the game is all about. Upon starting the game, the player is prompted to name their player, pick their gender, and then pick their town's name as well. A train ride with a highly annoying cat sets the stage. He just happens to know someone who can sell you a house in your new town.
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Animal Crossing (GameCube) Review

Cubed³
6 August 2004

Animal Crossing

Game Ratio
10 February 2004
  • Excerpt: What happens when you find yourself trapped in a world where animals can speak? Animal Crossing is that world. Animal Crossing offers some of the most innovative game play Nintendo has to offer, but was very poorly executed.
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Animal Crossing – Review

GameCritics.com
16 October 2003
  • Excerpt: If wake up in the morning, I check my mail to see if I’ve got any messages from my friends, I see who’s been talking about what on the discussion board, I head out into the world to see what people are going to say and how my world is different today… Animal Crossing is one of the latest games to come out for the Nintendo GameCube.
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Animal Crossing – Second Opinion

GameCritics.com
16 October 2003
  • Excerpt: In Thom's review above, he touched upon the fact that Animal Crossing is structured to be played for about an hour or two instead of the longer, sometimes marathon sessions that other games inspire. This type of slower, more leisurely game design is a very new way of thinking in our field, but seems to be establishing a firm foothold. Its ironic really, since many people typically associate videogames with short attention spans and instant gratification.
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Animal Crossing (GameCube) Review

Cubed³
17 July 2003
Overall 9
8.5

Animal Crossing

Just RPG
19 April 2003
  • Excerpt: Animal Crossing , the sequel to the Nintendo 64 game Animal Forest which never made it to the United States, brings real-life simulation to the Gamecube with an odd twist: you live and interact with animals instead of humans.
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