Reviews and Problems with Tomb Raider: The Prophecy
Showing 1-5 of 5
Value for money 6
Entomb this sleepy raider
30 January 2003
Excerpt: At this point I could make loads of crass "Is that Lara Croft in your pocket or are you pleased to see me?" type gags, but I shall resist. Nevertheless, Lara Croft has clambered and grunted her way onto the small screen, courtesy of Ubi Soft. GBA owners everywhere can rejoice because they've got their very own Tomb Raider to slip into bags and the pockets of combat trousers - hoorah! In true Tomb Raider fashion the story is based around some fabricated legend.
Excerpt: Lara Croft is back for her third portable adventure in Tomb Raider: The Prophecy for the Game Boy Advance. Unlike the two previous Tomb Raider games, both for Game Boy Color, this game features a 3D perspective with a strong emphasis on vertical exploration. As a result, there are more puzzles to solve, the puzzles themselves are more interesting, and the environments are much more believable. Lara busts out some two-gun action on these wolves.
Excerpt: To my knowledge, this is the first Tomb Raider presented in something other than the classic third person, behind the back, action-adventure mode Eidos pioneered way back when this 3D mode was actually original. Nowadays, just about every action-adventure or platform title has it. The puck now being passed to Ubi Soft, Tomb Raider: The Prophecy has taken on a top down birds-eye view although the marketing literature very much wants you to believe otherwise.