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The-legend-of-zelda-the-minish-cap-89135.1110304
8.6 out of 10

The Legend of Zelda: The Minish Cap

Although the Minish people are vertically challenged, their plac Read more

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Reviews and Problems with The Legend of Zelda: The Minish Cap

Showing 1-10 of 16
Overall 7
7.0
Graphics 8
8.0
Sound 6
6.0
Storyline 4
4.0
Originality 6
6.0

"Hey, man, the hat's talkin'!"

RPGamer
1 March 2010
  • Excerpt: The appearance of the Oracle titles on the Gameboy Color seemed to signal the end of the era of 2-D Zelda back in 2001; indeed, during the Gameboy Advance's lifespan for a few years afterward, no 2-D Zelda appeared on the system aside from a port of A Link to the Past . However, in 2004, Nintendo, with a little help from Capcom studio Flagship, which worked on the Oracle titles, developed, you guessed it, a 2-D Zelda, The Legend of Zelda: The Minish Cap , which saw...
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Overall 8
8.0
Graphics 8
8.0
Sound 6
6.0
Storyline 4
4.0
Originality 6
6.0

Link's Shortest Adventure Yet

RPGamer
1 March 2010
  • Excerpt: Hyrule is in trouble yet again and, naturally, Link has to save the day. This time around the object Legend of Zelda: The Minish Cap focuses around isn't an Ocarina or anything like that, but a talking cap that allows him to shrink down in size and interact with the Minish people, enter tiny dungeons, and explore other places he wouldn't normally be able to. Of course, being small also makes even the weakest enemy into a mighty adversary.
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Overall 7
7.0

The Legend of Zelda: The Minish Cap

Thunderbolt Games
3 November 2009
  • Excerpt: An instalment in the Zelda series arriving on a Nintendo console is as inevitable as the sun rising to the East or a game with the word ‘Wii’ in its title selling millions of copies. After the Oracles dualogy on the Game Boy Color, developers Flagship and Nintendo have kept the series in its 2D guise, tipping the hat to SNES classic A Link to the Past while embracing an art style reminiscent of GameCube instalment The Wind Waker . It starts off well.
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Overall 8
8.0
Gameplay 9
9.0
Graphics 8
8.0
Sound 6
6.0
Storyline 7
7.0
Replay value 7
7.0

Expert Review

Video Game talk
15 April 2005
  • Conclusion: . The only drawback is the game play felt too easy. With the exception of the final boss, I played through the game without dying or really having any trouble. Another aspect I found annoying about this game (and perhaps the reason I got through it so easily) was when there was a pot or brick in dungeon containing hearts, bombs, arrows, etc. you could get the heart, bomb, etc., exit the room, reenter and get it again.
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Overall 8
8.0

The Legend of Zelda: The Minish Cap

GamePro.com
10 January 2005
  • Excerpt: What do you do when you aspire to be the prequel to a classic series of games? For The Legend of Zelda you just get "small.
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Overall 8
8.0
Gameplay 9
8.5
Graphics 9
9.0
Sound 8
8.0
Control 9
9.0
Addiction 8
7.5

The Legend of Zelda: The Minish Cap

Nintendo World Report
5 December 2004
  • Summary: Europeans get The Minish Cap this year, and Americans get the DS. Who are the lucky ones?
  • Pros: Boss battles, Feels like a Zelda game, Hugely satisfying puzzles, Lots of treasures to collect, The grow/shrink idea is nicely implemented
  • Cons: Enemies are generally too easy to beat, Short-lived, You will get stuck too often
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Overall 8
8.0

The Legend of Zelda: the Minish Cap

Hype
23 February 2008
Overall 7
7.0

The Legend of Zelda : The Minish Cap

gamekyo.com
5 June 2007
Overall 8
8.2
Gameplay 9
9.0
Graphics 8
8.0
Sound 9
8.5
Lastability 8
7.5

The Legend of Zelda : The Minish Cap

JeuxVideo.fr
19 May 2007
  • Excerpt: Un nouveau chapitre de la légende de Zelda s'inscrit sur GBA avec la sortie d'un épisode inédit qui ose toucher à la taille de Link pour nous permettre de découvrir un monde que l'on n'imaginait pas. Héritier d'une longue série, The Legend of Zelda : The Minish Cap rend hommage à ses pères en multipliant les références aux précédents volets, pour un résultat véritablement enchanteur.
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Overall 8
7.5

The Legend of Zelda - The Minish Cap

Kri­nein
2 October 2005
  • Excerpt: Oui c'est bien vrai, la nouvelle ruse des vrais héros, c'est de pouvoir se faire tout petits. La toute dernière aventure de Zelda met en scène le vaillant Link s'embarquant dans le plus étrange voyage de sa "carrière" de héros. Avec l'aide de son fabuleux chapeau rétrécissant, le brave aventurier peut maintenant rapetisser jusqu'à atteindre des tailles microscopiques, un talent qui va se révéler essentiel pour localiser les fragments de Kinstone et ainsi sauver le peuple...
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