Excerpt: The appearance of the Oracle titles on the Gameboy Color seemed to signal the end of the era of 2-D Zelda back in 2001; indeed, during the Gameboy Advance's lifespan for a few years afterward, no 2-D Zelda appeared on the system aside from a port of A Link to the Past . However, in 2004, Nintendo, with a little help from Capcom studio Flagship, which worked on the Oracle titles, developed, you guessed it, a 2-D Zelda, The Legend of Zelda: The Minish Cap , which saw...
Excerpt: Legend of Zelda titles tend to carry certain traditions – like bombs, boomerangs, and Octoroks – and they also reuse certain elements that are not found in nearly every game of the series – like familiar bits of music and sound effects.
Excerpt: Hyrule is in trouble yet again and, naturally, Link has to save the day. This time around the object Legend of Zelda: The Minish Cap focuses around isn't an Ocarina or anything like that, but a talking cap that allows him to shrink down in size and interact with the Minish people, enter tiny dungeons, and explore other places he wouldn't normally be able to. Of course, being small also makes even the weakest enemy into a mighty adversary.
Excerpt: Simply saying "Zelda" around most video game enthusiasts will get a nod of recognition; saying the same thing around an RPGamer will generally get a smile and a story about which one they liked the best and why, or perhaps a bit of gloating as to which one they played first. Though the Zelda series hasn't always had the biggest following on handheld systems, when Link to the Past was ported to the GBA, it was a sign of things to come.
Excerpt: Portable incarnations in the Legend of Zelda series have been a staple since the days of the original Game Boy. These games have tended to employ similar mechanics, and at its heart Legend of Zelda: the Minish Cap follows in that tradition, while making some rather significant departures from its predecessors. These departures ensure the game will have a fonder place in the minds of gamers than did many of the prior incarnations in the portable series.
Excerpt: An instalment in the Zelda series arriving on a Nintendo console is as inevitable as the sun rising to the East or a game with the word ‘Wii’ in its title selling millions of copies. After the Oracles dualogy on the Game Boy Color, developers Flagship and Nintendo have kept the series in its 2D guise, tipping the hat to SNES classic A Link to the Past while embracing an art style reminiscent of GameCube instalment The Wind Waker . It starts off well.
Excerpt: Zelda games usually enjoy a lot of hype, and justifiably so, as Nintendo’s Zelda franchise has produced some of gaming’s finest adventures, captivating players with its pure gameplay and complex, yet easy-to-follow storylines. Aside from Link’s sword-slinging heroics, Zelda games have also focused on certain themes: past versus present, light versus dark, and now, the franchise’s developers have come up with something no one expected: big versus small.
Excerpt: I have a confession to make: I don't think I "get" The Legend of Zelda anymore. Having played most of the titles in the series through to completion, I feel a little immune to seeing the their immense charms recycled yet again for a new generation of gamers, as they are in The Minish Cap . On the one hand, this makes perfect logical sense, of course—familiarity breeding contempt and so forth.