Excerpt: Back when Square and Nintendo had finally made up for their lengthy spat over the lack of RPG's on Nintendo systems for many years, wholly new games were not a high priority. Existing franchises saw new installments quickly created to take advantage of Nintendo platforms' ability to host them again, and Brownie Brown was enlisted to create Sword of Mana in this phase. Some of its staff members had experience in Final Fantasy Adventure , the game that Sword was based off.
Excerpt: Sword of Mana is the latest, and as this review concludes a worthwhile entry, in the Mana action-RPG series. This game chain debuted way back on the original Gameboy as Final Fantasy Adventure , the very game being overhauled by Sword of Mana . Sword of Mana ’s look and feel is very reminiscent of earlier Mana games and even older Final Fantasy ’s. You know the drill. Head for a new populated settlement, talk to everyone in sight for hints and clues.
Conclusion: This is a competent RPG and a nice addition to the GBA’s flourishing stable, even if it doesn’t really offer any great new features to the genre. Fans of the series may be disappointed by the removal of co-operative modes and the horrendous AI, but those of you after a new RPG adventure for your handheld should give this a look.
Conclusion: Ist der Hype gerechtfertigt? Ist Sword of Mana die Action-Adventure-Antwort auf Golden Sun? Oder verbirgt sich hinter dem großen Namen nur ein schwacher Abklatsch? Im großen Planetgameboy.de Test haben wir für euch in den Rachen von Ungeheuern geschaut, hübsche Jungfrauen gerettet und jede Menge gesehen. Und wer eine Reise macht, der kann auch was erzählen:
Etwas nerviger ist das Waffenschmieden in Sword of Mana.