Excerpt: Back when Square and Nintendo had finally made up for their lengthy spat over the lack of RPG's on Nintendo systems for many years, wholly new games were not a high priority. Existing franchises saw new installments quickly created to take advantage of Nintendo platforms' ability to host them again, and Brownie Brown was enlisted to create Sword of Mana in this phase. Some of its staff members had experience in Final Fantasy Adventure , the game that Sword was based off.
Excerpt: Being the RPG gamer that grew up in the era of the NES and Super NES, games like Final Fantasy VI, Earthbound, and Secret of Mana top my all time favorite chart. I have always been a fan of the Mana series, but sadly precious few of the games saw a North American release. It was with great enthusiasm that I found myself hearing about a new game in the mana series entitled Sword of Mana.
Conclusion: This is a competent RPG and a nice addition to the GBA’s flourishing stable, even if it doesn’t really offer any great new features to the genre. Fans of the series may be disappointed by the removal of co-operative modes and the horrendous AI, but those of you after a new RPG adventure for your handheld should give this a look.
Conclusion: Ist der Hype gerechtfertigt? Ist Sword of Mana die Action-Adventure-Antwort auf Golden Sun? Oder verbirgt sich hinter dem großen Namen nur ein schwacher Abklatsch? Im großen Planetgameboy.de Test haben wir für euch in den Rachen von Ungeheuern geschaut, hübsche Jungfrauen gerettet und jede Menge gesehen. Und wer eine Reise macht, der kann auch was erzählen:
Etwas nerviger ist das Waffenschmieden in Sword of Mana.