Reviews and Problems with Super Robot Taisen: Original Generation
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Blowing Up Robots Was Never So Much Fun
15 April 2010
Excerpt: There are certain games out there that have the ability to break through cultural and language barriers -- titles that small groups of people will go so far as to import from a foreign country even though they cannot read or speak more then a few words of the language.
Excerpt: They waited 3 years for it in Japan, but we lucky Americans only waited a few months for a sequel to the GBA strategy RPG "Super Robot Taisen: Original Generation." This game, which was originally published across the Pacific in 2005, easily trumps its predecessor in nearly every way.
Excerpt: Imagine, if you will, that Square Enix's Kingdom Hearts series expanded massively over the next decade. Over a dozen titles were released, allowing for hundreds of Disney and Final Fantasy characters to be introduced to the series.
Excerpt: Super Robot Taisen: Original Generation 2 is a direct sequel to Original Generation , yet it improves on the former game in several key areas. The story in this second installment of the series continues shortly after the first, but it is not absolutely required for players to have played the first...
Excerpt: The Super Robot Taisen series is one that has long evaded North American shores. Thankfully, Atlus took up the torch to localize Super Robot Taisen: Original Generation and finally introduce the series to the other side of the ocean.
Excerpt: Super Robot Taisen: Original Generation taps the premiere minds of Banpresto's super robot think-tank to craft a sci-fi fantasy tactics game with more twists and turns than the latest season of the TV show Lost.
Excerpt: doesn't take itself too seriously in the story department. The dialogue is campy, the characters are a large collection of anime clichés, and the plot involves the tried and true Earth vs. evil outside forces storyline, and is rife with nods and references to other robot anime series.