Excerpt: 's plot begins with the main character (whom can be either male or female, chosen at the game's outset) sleeping in on the first day that s/he is to participate in a...
Summary: There is nothing inappropriate or overly violent in the combat system ï¾– you battle monsters in the labyrinth in order to destroy them, and battle opponents in the...
Conclusion: Your in-game time will total about twenty hours, which is fine by me. It remains blissfully entertaining throughout, which is a product of the localization. Atlus always...
Conclusion: Summon Night: Swordcraft Story could have been a refreshingly new experience for those of us that have gotten jaded with Pokemon or the old Final Fantasy games. Instead,...
Excerpt: Like many other titles from Atlus, Summon Night: Swordcraft Story quietly sailed in under most gamers' radars (and in low quantities), but its quirky charm swiftly earns...
A solidly crafted RPG with action and apprenticeship.
Yahoo
03 August 2006
Conclusion: Despite a few annoying problems and a really conventional presentation, Summon Night has a few interesting tricks up its sleeve. Perhaps the best part is that these...
Conclusion: When it comes to production value, Summon Night does take a bit of a hit, as the game was originally released in Japan over three years ago. The graphical presentation is...
Conclusion: But the fun of Summon Night: Swordcraft Story is feeling that sense of learning alongside the main character. Though we ultimately know he will win the day, he won’t do...