Reviews and Problems with Summon Night: Swordcraft Story
Showing 1-9 of 9
18 October 2007
Excerpt: 's plot begins with the main character (whom can be either male or female, chosen at the game's outset) sleeping in on the first day that s/he is to participate in a tournament to determine the new craftlord. In the world of
Excerpt: Summon Night: Swordcraft Story is a game that will probably slip under the radars of most gamers, but the first part in this series of GBA action-RPGs from Atlus is more than worthy of your time.
Excerpt: The follow-up to the first Swordcraft Story, Summon Night: Swordcraft Story 2 was released in Japan one year after its predecessor, though the span between the two games' US release was only a few months.
Excerpt: , for the Game Boy Advance. In a time when many developers had written off the GBA, Banpresto and Atlus aimed to show that the platform could still deliver a great gameplay experience. The original
Excerpt: The Summon Night series, a small but attractive bunch of Japanese RPGs, comes from a development studio called Flight-Plan. In Japan, the games in the series have regularly been published by Banpresto, the group known for the Super Robot Taisen series.
Excerpt: An RPG with side-scrolling, real-time battles? A story that doesn't revolve around missing crystals or ailing princesses, for once? That's what Sword Night: Swordcraft Story has to offer and more.
Conclusion: “Ich haue dich windelweich!“ – „Aber du bist doch mein Guardian Beast!“ – „Ach so. Ich beschütze dich windelweich!“„Ein Craftknight kämpft nicht mit dem Schwert eines Anderen. Würdest du etwa in der Unterhose eines Anderen kämpfen? Bah! Sicher nicht!
Summary: Summon Night es un juego interesante, con un buen apartado gráfico y una jugabilidad bastante completa y variada. Sin embargo, el juego resulta corto, lo cual se resiente de forma importante, y el sistema de combate no está tan pulido como cabría esperar, resintiéndose innecesariamente en cansancio...