Excerpt: Oftentimes, the tail end of a console's life cycle is when some of the coolest titles come out. This goes without saying, since by then, developers have gotten to know the console hardware inside and out and know how best to exploit its resources. US-based Developer WayForward has a short history of being "WayBackward" in that regard.
Excerpt: The RPG genre of games has visited almost every type of battle system imaginable, whether it be turn-based battles, hack 'n' slash, or even card battling. Namco has now added another type of battle system to the list: space shooter. I kid you not. Sigma Star Saga is an RPG with a space shooter battle engine.
Excerpt: Where was Sigma Star Saga when we needed it most about 10 or 12 years ago? This hybrid action adventure game combines side-scrolling shoot-'em-up battles with top-down 2D Zelda-style sequences together with an original sci-fi storyline. The results create a fantastic first impression, featuring the very best of what 16-bit gaming ever had to offer.
Pros: Fantastic concept: part shoot-'em-up, part adventure role-playing, Great graphics and sound give it that classic 16-bit feel, Gun data system is an interesting twist on shoot-'em-up gameplay, Pretty good story
Cons: Random shoot-'em-up levels get very tedious, fast, Not much to do while running around on foot, Whole experience feels too dragged-out
Summary: "Hra s názvem Sigma Star Saga vás zavede do daleké budoucnosti. Vaším cílem bude bojovat za lidi a ochránit naši planetu pøed neustálými útoky mimozemš�anù. Cílem úspìchu je rozluštìní a hlavnì zachycení jejich zpráv. Jen tak se dokážete pøipravit na následující útok. Hodnì štìstí. ...