Excerpt: Sigma Star Saga takes the unusual step of attempting to combine two extremely disparate genres - RPGs and Side-Scrolling Shooters. While the end result is not without charm, there are a number of flaws in the nuts and bolts of the combat system which make the game difficult to enjoy, the biggest of which is a glaring lack of balance.
Excerpt: You know, I'm really starting to hate the Game Boy Advance. Every time I get it packed up and put away, I hear about some new game sneaking in under the radar that I have to play. Every time I think that its library has officially run dry, there seems to be just one more thing for me to check out.
Excerpt: Oftentimes, the tail end of a console's life cycle is when some of the coolest titles come out. This goes without saying, since by then, developers have gotten to know the console hardware inside and out and know how best to exploit its resources. US-based Developer WayForward has a short history of being "WayBackward" in that regard.
Excerpt: The RPG genre of games has visited almost every type of battle system imaginable, whether it be turn-based battles, hack 'n' slash, or even card battling. Namco has now added another type of battle system to the list: space shooter. I kid you not. Sigma Star Saga is an RPG with a space shooter battle engine.
Excerpt: Where was Sigma Star Saga when we needed it most about 10 or 12 years ago? This hybrid action adventure game combines side-scrolling shoot-'em-up battles with top-down 2D Zelda-style sequences together with an original sci-fi storyline. The results create a fantastic first impression, featuring the very best of what 16-bit gaming ever had to offer.
Pros: Fantastic concept: part shoot-'em-up, part adventure role-playing, Great graphics and sound give it that classic 16-bit feel, Gun data system is an interesting twist on shoot-'em-up gameplay, Pretty good story
Cons: Random shoot-'em-up levels get very tedious, fast, Not much to do while running around on foot, Whole experience feels too dragged-out
Conclusion: The graphical style used in Sigma Star Series is very riveting. WayForward, the game’s developer based in California, seems to have a clear direction in which they want to take the artwork for the game. It all seems to be a mix of anime cartoon, futuristic science-fiction, and perhaps a pinch of clever humor. As of E3 2005, Namco had stated that this title was basically finished. There was only a bit of polishing and balancing that needed to be completed.